Tribes: Ascend/Fusion Mortar: Difference between revisions
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|projectilehitbox = 0.4 meters | |projectilehitbox = 0.4 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = 13 meters | ||
|ammo = 20 | |ammo = 20 | ||
|ammoupgrade = | |ammoupgrade = | ||
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Below are the damage values for the Fusion Mortar. | Below are the damage values for the Fusion Mortar. | ||
<!-- | <!-- | ||
m_fMinDamagePct=0.50 | m_fMinDamagePct=0.50 | ||
m_fDamageMultiplierAgainstArmor=2.0 | m_fDamageMultiplierAgainstArmor=2.0 | ||
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|Base Damage || style="text-align:center;"| 1,400 | |Base Damage || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 1, | |Deployables || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Player || style="text-align:center;"| 1, | |Player || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 2,800 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 700 - 1,400 | |Splash Damage || style="text-align:center;"| 700 - 1,400 | ||
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== Inheritance == | == Inheritance == | ||
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of | The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s. | ||
== Kick Strength == | == Kick Strength == | ||
Revision as of 03:00, 15 February 2016
| Fusion Mortar | |
|---|---|
| Loadout/Class | Heavy Armor |
| Slot | Timed |
| Type | Mortar |
| Statistics | |
| Manual Reload Time | 2.75 seconds |
| Auto Reload Time | 4.35 seconds |
| Projectile Speed | 80 m/s |
| Projectile Live Time | 20 seconds |
| Projectile Hitbox | 0.4 meters |
| Splash Radius | 13 meters |
| Ammo | 20 |
| Upgrades | |
| Cost | |
| Gold | Free |
| XP | Free |
| Mastery Cost (XP) | Unlocked |
"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble. +100% vehicle damage.."
The Fusion Mortar is one of the two mortar variations in Tribes: Ascend, and is an unlocked timed weapon for the Heavy Armor.
Damage Table
Below are the damage values for the Fusion Mortar.
| Base Damage | |
|---|---|
| Base Damage | 1,400 |
| Beowulf | 2,800 |
| Deployables | 1,400 |
| Generator | 2,800 |
| Grav Cycle | 2,800 |
| Player | 1,400 |
| Sensor | 2,800 |
| Shrike | 2,800 |
| Turret | 2,800 |
| Splash Damage | 700 - 1,400 |
Inheritance
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.
Kick Strength
The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast.
Trivia
- Internally, the Fusion Mortar is named the Mortar Launcher.
Special Accolades
The following accolades can be earned with the Fusion Mortar.
| Explosive Spree | Demolitions Expert | Hurt Locker | Artillery Strike |
|---|---|---|---|
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