Tribes: Ascend/BXT1 Rifle: Difference between revisions
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|title = BXT1 Rifle | |title = BXT1 Rifle | ||
|image = [[Image:TA_Wep_BXT1Rifle.png|290px]] | |image = [[Image:TA_Wep_BXT1Rifle.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Specialty | ||
|type = | |type = Hitscan | ||
|firerate = | |firerate = 1 per 1.25 seconds | ||
|reloadtime = 2 seconds | |reloadtime = 2 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 3.16 seconds | |autoreloadtime = 3.16 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = 4 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = Hitscan | |projectilespeed = Hitscan | ||
|projectilelivetime = | |projectilelivetime = | ||
|falloffrange = | |falloffrange = 40 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = 4 | |clipsize = 4 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 24 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = Free | ||
}} | }} | ||
''" | ''"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."'' | ||
The '''BXT1 Rifle''' is one of the | The '''BXT1 Rifle''' is one of the two sniper rifle variations in [[Tribes: Ascend]], and is a default primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. When this weapon is equipped, it locks an Energy pack in your pack slot. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for | Below are the damage values for the BXT1 Rifle. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fBulletDamageRange=20000.0 | ||
m_fDamageMultiplierAgainstArmor=1.0 | |||
m_fDamageMultiplierAgainstGenerators=0.50 | |||
m_fDamageMultiplierAgainstNonArmoredObjectives=0.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=0.50 | |||
m_fDamageMultiplierAgainstBaseSensors=0.50 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 45: | Line 53: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 250 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 80 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 250 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 125 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 125 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 250 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 125 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 125 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 125 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 100 - 250 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
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|[[Image:Marksman.png]] | |[[Image:Marksman.png]] | ||
|} | |} | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Specialty Weapons]] |
Latest revision as of 01:33, 15 February 2016
BXT1 Rifle | |
---|---|
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Loadout/Class | Light Armor |
Slot | Specialty |
Type | Hitscan |
Statistics | |
Fire Rate | 1 per 1.25 seconds |
Manual Reload Time | 2 seconds |
Auto Reload Time | 3.16 seconds |
Build Up Time | 4 seconds |
Projectile Speed | Hitscan |
Fall Off Range | 40 meters |
Magazine Size | 4 |
Ammo | 24 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Free |
"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."
The BXT1 Rifle is one of the two sniper rifle variations in Tribes: Ascend, and is a default primary weapon for the Light Armor. When this weapon is equipped, it locks an Energy pack in your pack slot.
Damage Table
Below are the damage values for the BXT1 Rifle.
Base Damage | |
---|---|
Base Damage | 250 |
Beowulf | 80 |
Deployables | 250 |
Generator | 125 |
Grav Cycle | 125 |
Player | 250 |
Sensor | 125 |
Shrike | 125 |
Turret | 125 |
Falloff Damage | 100 - 250 |
Inheritance
The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Trivia
- Internally, the BXT1 Rifle is named the Sniper Rifle.
- There is currently an aimbot out that can be used with this weapon because it is hitscan. Another hack uses this weapon to increase a targeted player's speed, ramming them into a wall, usually killing them.
Special Accolades
The following accolades can be earned with the BXT1 Rifle.
Sniping Spree | Sharpshooter | Marksman |
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