Tribes: Ascend/Motion Sensor: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = Motion Sensor | |title = Motion Sensor | ||
|image = [[Image:TA_Item_MotionSensor.png|290px]] | |image = [[Image:TA_Item_MotionSensor.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Medium Armor|Medium Armor]] | ||
|slot = Belt | |slot = Belt | ||
|type = Mine / Sensor | |type = Mine / Sensor | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
Line 14: | Line 14: | ||
|projectilehitbox = 0.84 meters | |projectilehitbox = 0.84 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = 10.4 meters | |splashradius = 10.4 meters | ||
|clipsize = | |clipsize = | ||
|ammo = 1 | |ammo = 1 | ||
|ammoupgrade = | |ammoupgrade = | ||
|deployablehealth = | |deployablehealth = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = Free | ||
|xp = | |xp = Free | ||
|mastery = | |mastery = Unlocked | ||
}} | }} | ||
''"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."'' | ''"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed. +100% damage to vehicles."'' | ||
The '''Motion Sensor''' is an | The '''Motion Sensor''' is an unlocked belt item for the [[Tribes:_Ascend/Medium Armor|Medium Armor]]. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player. | ||
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Below are the damage values for the Motion Sensor. | Below are the damage values for the Motion Sensor. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=1.0 | ||
m_fDamageMultiplierAgainstArmor=2.0 | |||
2. | m_fDamageMultiplierAgainstGenerators=2.0 | ||
m_fDamageMultiplierAgainstNonArmoredObjectives=2.0 | |||
m_fDamageMultiplierAgainstShrike=2.0 | |||
m_fDamageMultiplierAgainstBeowulf=2.0 | |||
m_fDamageMultiplierAgainstGravCycle=2.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=2.0 | |||
m_fDamageMultiplierAgainstBaseSensors=2.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 200 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 400 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 200 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 400 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 400 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 200 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 400 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 400 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 400 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Motion Sensor has a 20% speed | The Motion Sensor has a 20% speed inheritance with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed. | ||
== Kick Strength == | == Kick Strength == | ||
The Motion Sensor has an impulse strength of | The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast. | ||
== Special Accolades == | == Special Accolades == | ||
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|[[Image:Air_mail.png]] | |[[Image:Air_mail.png]] | ||
|} | |} | ||
{{Tribes:_Ascend/Medium_Armor_series}} | |||
<!-- | <!-- | ||
TrDevice_MotionSensorDeployable | TrDevice_MotionSensorDeployable | ||
--> | --> | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Belt Items]] | |||
[[Category:Tribes: Ascend/Deployable]] |
Latest revision as of 22:24, 27 December 2015
Motion Sensor | |
---|---|
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Loadout/Class | Medium Armor |
Slot | Belt |
Type | Mine / Sensor |
Statistics | |
Manual Reload Time | 0 seconds |
Build Up Time | 0.7 seconds |
Projectile Speed | 6 m/s |
Projectile Hitbox | 0.84 meters |
Splash Radius | 10.4 meters |
Ammo | 1 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed. +100% damage to vehicles."
The Motion Sensor is an unlocked belt item for the Medium Armor. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
Damage Table
Below are the damage values for the Motion Sensor.
Base Damage | |
---|---|
Base Damage | 200 |
Beowulf | 400 |
Deployables | 200 |
Generator | 400 |
Grav Cycle | 400 |
Player | 200 |
Sensor | 400 |
Shrike | 400 |
Turret | 400 |
Inheritance
The Motion Sensor has a 20% speed inheritance with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Motion Sensor.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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