Tribes: Ascend/Bolt Launcher: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) m (Comment - shrike multi) |
Te-krogoth (talk | contribs) m (typo) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|title = Bolt Launcher | |title = Bolt Launcher | ||
|image = [[Image:TA_Wep_BoltLauncher.png|290px]] | |image = [[Image:TA_Wep_BoltLauncher.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Impact | ||
|type = Explosive projectile | |type = Explosive projectile | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 1.5 seconds | ||
|autoreloadtime = 2.37 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 76 m/s | |projectilespeed = 76.4 m/s | ||
|projectilelivetime = 6 seconds | |projectilelivetime = 6 seconds | ||
|projectilehitbox = 0.2 meters | |||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = 10 meters | ||
|ammo = | |ammo = 22 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''" | ''"The Bolt Launcher has a larger blast radius than the Light Spinfusor. However, the projectile is more rudimentary leaving it subject to gravity based drop off at distance."'' | ||
The '''Bolt Launcher''' is an unlockable primary weapon for the [[Tribes:_Ascend/ | The '''Bolt Launcher''' is an unlockable primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. The Bolt Launcher fires an explosive bolt that arcs through the air. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Bolt Launcher. | Below are the damage values for the Bolt Launcher. | ||
<!-- | <!-- | ||
1. | m_fDirectHitMultiplier=1.250 | ||
1. | m_fMinDamageRangePct=1.0 | ||
1. | m_fDamageMultiplierAgainstArmor=1.0 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=1.0 | |||
m_fDamageMultiplierAgainstBeowulf=1.0 | |||
m_fDamageMultiplierAgainstGravCycle=1.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 580 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 725 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 725 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 725 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 725 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 725 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 725 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 725 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 725 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 580 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Bolt Launcher has a 50% speed | The Bolt Launcher has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s. | ||
== Kick Strength == | == Kick Strength == | ||
The Bolt Launcher has an impulse strength of | The Bolt Launcher has an impulse strength of 85,000 uu applied to players hit by its bolt. | ||
== Special Accolades == | == Special Accolades == | ||
Line 80: | Line 87: | ||
|[[Image:Air_mail.png]] | |[[Image:Air_mail.png]] | ||
|} | |} | ||
{{:Template:Tribes: Ascend/Light Armor Series}} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Impact Weapons]] |
Latest revision as of 17:12, 22 December 2015
Bolt Launcher | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Impact |
Type | Explosive projectile |
Statistics | |
Manual Reload Time | 1.5 seconds |
Auto Reload Time | 2.37 seconds |
Projectile Speed | 76.4 m/s |
Projectile Live Time | 6 seconds |
Projectile Hitbox | 0.2 meters |
Splash Radius | 10 meters |
Ammo | 22 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Bolt Launcher has a larger blast radius than the Light Spinfusor. However, the projectile is more rudimentary leaving it subject to gravity based drop off at distance."
The Bolt Launcher is an unlockable primary weapon for the Light Armor. The Bolt Launcher fires an explosive bolt that arcs through the air.
Damage Table
Below are the damage values for the Bolt Launcher.
Base Damage | |
---|---|
Base Damage | 580 |
Beowulf | 725 |
Deployables | 725 |
Generator | 725 |
Grav Cycle | 725 |
Player | 725 |
Sensor | 725 |
Shrike | 725 |
Turret | 725 |
Splash Damage | 580 |
Inheritance
The Bolt Launcher has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Bolt Launcher has an impulse strength of 85,000 uu applied to players hit by its bolt.
Special Accolades
The following accolades can be earned with the Bolt Launcher.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
|