Tribes: Ascend/TCNG Quickfuse: Difference between revisions
Te-krogoth (talk | contribs) (Reduced damage values and splash radius due to patch) |
Te-krogoth (talk | contribs) m (Cost) |
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|type = Grenade | |type = Grenade | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
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|upgrade2 = +10% radius | |upgrade2 = +10% radius | ||
|upgrade3 = +20% damage versus armored | |upgrade3 = +20% damage versus armored | ||
|gold = | |gold = 80 | ||
|xp = | |xp = 4,500 | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
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Below are the damage values for the TCNG Quickfuse. | Below are the damage values for the TCNG Quickfuse. | ||
<!-- | <!-- | ||
1. | m_fDamageMultiplierAgainstArmor=1.50 | ||
1. | m_fDamageMultiplierAgainstBeowulf=1.50 | ||
2. | m_fDamageMultiplierAgainstGravCycle=1.50 | ||
m_fDamageMultiplierAgainstBaseTurrets=2.50 | |||
m_fDamageMultiplierAgainstBaseSensors=2.50 | |||
m_fDamageMultiplierAgainstGenerators=1.250 | |||
m_fDamageMultiplierAgainstNonArmoredObjectives=1.0 | |||
m_fDamageMultiplierAgainstShrike=2.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 800 | |Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 800 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 875 || style="text-align:center;"| 875 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 840 || style="text-align:center;"| 1,008 | |Grav Cycle || style="text-align:center;"| 840 || style="text-align:center;"| 1,008 | ||
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|Player || style="text-align:center;"| 700 || style="text-align:center;"| 700 | |Player || style="text-align:center;"| 700 || style="text-align:center;"| 700 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100 | |Shrike || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 210 - 700 || style="text-align:center;"| 252 - 840 | |Splash Damage || style="text-align:center;"| 210 - 700 || style="text-align:center;"| 252 - 840 | ||
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== Kick Strength == | == Kick Strength == | ||
The TCNG Quickfuse has an impulse strength of | The TCNG Quickfuse has an impulse strength of 85,000 m/s applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage. | ||
== Trivia == | |||
*Internally, the TCNG Quickfuse is named the TCNG MKD. | |||
== Special Accolades == | == Special Accolades == | ||
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|[[Image:Air_mail.png]] | |[[Image:Air_mail.png]] | ||
|} | |} | ||
{{:Tribes: Ascend/Technician series}} | |||
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TrDevice_TCNG_MKD | TrDevice_TCNG_MKD | ||
--> | --> | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Belt Items]] |
Latest revision as of 22:13, 23 February 2014
TCNG Quickfuse | |
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Loadout/Class | Technician |
Slot | Belt |
Type | Grenade |
Statistics | |
Manual Reload Time | 0 seconds |
Build Up Time | 0.7 seconds |
Projectile Speed | 28 m/s |
Projectile Live Time | 8 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 10 meters (11 meters) |
Ammo | 1 (2) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius. He long ago had his eyebrows singed off."
The TCNG Quickfuse is an unlockable belt item for the Technician, and a variant of the TCNG. The quickfuse variant deals less damage, has a smaller splash radius, and a shorter fuse.
Damage Table
Below are the damage values for the TCNG Quickfuse.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 700 | 700 |
Beowulf | 840 | 1,008 |
Deployables | 700 | 800 |
Generator | 875 | 875 |
Grav Cycle | 840 | 1,008 |
Player | 700 | 700 |
Sensor | 1,750 | 2,100 |
Shrike | 1,750 | 2,100 |
Turret | 1,750 | 2,100 |
Splash Damage | 210 - 700 | 252 - 840 |
Inheritence
The TCNG Quickfuse has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The TCNG Quickfuse has an impulse strength of 85,000 m/s applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the TCNG Quickfuse is named the TCNG MKD.
Special Accolades
The following accolades can be earned with the TCNG Quickfuse.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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