Tribes: Ascend/Jackal

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Jackal

Loadout/Class Light Armor
Slot Timed
Type Remote detonation / Explosive
Statistics
Fire Rate 1 per 0.25 seconds
Manual Reload Time 1.8 seconds
Auto Reload Time 2.84 seconds
Projectile Speed 76.4 m/s
Projectile Hitbox 0.4 meters
Splash Radius 8 meters
Magazine Size 3
Ammo 30
Upgrades
Cost
Gold 160
XP 12,000
Mastery Cost (XP) Locked


"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. The rounds must be stuck to a surface to detonate. +50% damage to vehicles."


The Jackal is an unlockable primary weapon for the Light Armor. The Jackal is based off of the Medium Armor's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired. With the release of version 1.1, the rounds can no longer be detonated in the air.

Damage Table

Below are the damage values for one round of the Jackal. The Jackal deals 1.25x damage for rounds that are stuck on a player or object.

Base Damage
Base Damage 350
Beowulf 656
Deployables 438
Generator 875
Grav Cycle 656
Player 438
Sensor 875
Shrike 656
Turret 875
Splash Damage 140 - 350

Inheritance

The Jackal has a 20% speed inheritance on fired projectiles. The base speed for the projectile is 76 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Jackal has an impulse strength of 20,000 uu applied to players hit by its projectile.

Trivia

Internally the Jackal is named Remote Arx Buster.

Special Accolades

The following accolades can be earned with the Jackal.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill