Tribes 3: Rivals/Patches/v0.1.6.1

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TRIBES 3: Rivals Playtest #6 - Patch Notes[1]

TRIBES 3: Rivals | 01.18.2024 | Prophecy Games

Active Testing Modes:

  • 12v12 Bomb Rush
  • Time Trials
  • Training
  • Custom Matches - CTF and Bomb Rush

LOADOUTS

  • Armor
    • Heavy Armor
      • Max Health reduced from 2500 to 2250
      • Max Energy reduced from 100 to 80
    • Light Armor
      • Max Energy raised from 100 to 120
  • Weapons
    • Light Spinfusor
      • Reload time reduced from 1.25 to 1.17
      • Direct hit multiplier reduced from 1.3 to 1.2
    • Spinfusor
      • Direct hit multiplier reduced from 1.3 to 1.2
    • Heavy Spinfusor
      • Direct hit multiplier reduced from 1.3 to 1.2
    • Bolt Launcher
      • Reload time reduced from 1.5 to 1.27
    • Heavy Bolt Launcher
      • Damage reduced from 760 to 720
      • Direct hit multiplier reduced from 1.5 to 1.3
    • Thumper
      • Direct hit multiplier reduced from 1.5 to 1.4
    • Stormslicer
      • Damage reduced from 70 to 60
      • Fire rate slowed from .14 to .155
    • Chaingun
      • Fire rate slowed from .11 to .12
    • Grenade Launcher
      • Non-player damage multiplier reduced from 3.0 to 2.0
    • Fusion Mortar
      • Non-player damage multiplier reduced from 3.0 to 2.0
    • Gladiator
      • Non-player damage multiplier reduced from 3.0 to 2.0
      • Projectile speed reduced
  • Packs and Grenades
    • Spinfusor Disc
      • Renamed to Mag-Lev Disc
  • Perks
    • Survivalist
      • Changed to make health nuggets heal 2,000 health over time.
    • Flag Capper
      • Renamed to “Capper”
    • Flag Chaser
      • Renamed to “Chaser”
    • Banner Guard
      • Renamed to “Base Guard”

GAMEPLAY

  • Movement
    • Refined jetpack physics to allow for more control, especially for “feathering” while moving at high speeds.
    • The Ski Toggle control now has three settings:
    • Hold to Ski: Press the “Ski” binding to ski, release the button to end skiing.
    • Standard Toggle: Press the “Ski” binding to ski. Press again to end skiing.
    • Dual Bind Toggle: Press the “Ski” binding to ski. Press the “Cancel Ski” binding to end skiing. The default binding for “Cancel Ski” is “C.”
    • Fixed an issue where other players could sometimes appear jittery while moving.
  • Bomb Rush
    • Players must pick-up bombs located around the map and run through the enemy team’s Exhaust Port to score.
  • Custom Matches
    • Join codes are now hidden.
    • Island map removed from map list.
    • Added Dangerous Crossing map.
      • Dev Note: Like all our maps this is still WIP, but should imitate more traditional Tribes maps. This map is only available in Custom Matches in CTF mode this week.
    • Bomb Rush game mode and maps added to Custom Lobbies.
    • Players now return to the original Custom Lobby after a match ends.
    • Added new regions for Custom Lobbies:
      • Oceania
      • Asia
      • South America
  • General
    • Increased captures needed to win in CTF to 5.
    • Health Nuggets
      • Now heal 1,000 health over time instead of 50% of your max health
  • Generator health reduced by 15%.
  • Temporary shields are now shown on player health bars and name plates.
  • New loading screens added.
  • Players can now auto pass bombs and flags if they are within 15 meters of their teammates.
  • Increased Conduit travel speed.

FIXES

  • Fixed an issue where pickups such as the Flag and Health Nuggets would fall through terrain.
  • Fixed an issue where players would sometimes cycle back into a custom match instead of returning to the lobby.
  • Fixed an issue where players who join Team B voice chat in custom lobbies would not work.
  • Fixed an issue where projectile VFX would spawn at the wrong position.
  • Fixed an issue with shadow artifacting.
  • Fixed an issue with buffering on full auto weapons.
  • Fixed an issue where the Repair Tool would not show HP in Training.
  • Fixed an issue where Custom Match Mutators were not applying correctly.
  • Fixed an issue where players using the Thumper would be slowed.
  • Fixed an issue where the Smoke Grenade SFX would continue to play after it exploded.

References