Tribes 3: Rivals/Patches/v0.1.5.1

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TRIBES 3: Rivals Playtest #5 - Patch Notes[1]

TRIBES 3: Rivals | 01.11.2024 | Prophecy Games

LOADOUTS

  • Armor classes have been resized to have unique hitboxes relative to their scale.
  • Weapons
    • Chain Guns
      • Enabled Binocular zoom.
    • Repair Tool
      • Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’).
      • Repair tools can now heal friendly players.
    • Phase Rifle
      • Increased hip fire spread.
      • Moved to the light loadout.
    • BXT1 Rifle
      • The BXT1 Rifle has been temporarily removed pending a rework.
    • Shocklance
      • Temporarily removed from loadouts
    • Added Thumper to medium loadout.
    • Gladiator added to heavy loadout.
    • Nova Colt
      • Moved to the medium loadout.
      • Fire rate slowed from .38 to .6
      • Damage increased from 150 to 210.
    • Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%.
    • All other Projectile Speeds reduced by 20%.
    • Projectile Collision Spheres Reduced by 10%.
    • Zoom levels added to most weapons.
    • Weapons that reload after each shot no longer remove ADS/Zoom.
    • Removed third weapon slot.
    • Disabled Aim Assist on gamepad.
  • Packs and Grenades
    • Stealth
      • Duration increased.
      • Reduced cooldown.
    • Blink
      • Reduced cooldown.
    • Thrust Pack
      • Reduced cooldown.
    • Impact Nitron
      • Added to the light loadout.
      • Explosion radius reduced by 25%.

GAMEPLAY

  • Movement
    • FOV now adapted to speed (adjustable in the settings menu)
    • Camera movement on surfaces at speed (adjustable in the settings menu)
    • Improved Skiing Ground Control for all classes
    • Added visual effects particles to the camera in order to reinforce speed
  • Custom Matches
    • Mutators added
      • Mutators allow the lobby leader to adjust various class attributes.
      • These are still in development and may not work properly.
    • Players can now mute other players in custom lobbies.
    • The Lobby Leader can now lock players from switching teams.
  • Time Trials Mode
    • New Time Trial Wavemist map added.
  • Training
    • New Training and shooting range map added. This is not a full tutorial, but meant for practice.
  • General
    • Reconnect
      • If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running.
    • VGS added:
      • V: Enter VGS
      • G: Right Menu (Comments)
      • C: Down Menu (Defense)
      • S: Left Menu (Taunts)
      • F: Up Menu (Offense)
      • Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes.
    • Flag captures required to win are reduced to 3 from 5.
    • Adjusted the collision height of the flag and score volume.
    • Adjusted flag drop physics to make the path more predictable.
    • Adjusted flag reset timer to 30 seconds.
    • Adjusted base turret logic so they have better sight.
    • The Scoreboard will now always show the player’s team first.

MAPS

  • Adjusted some base stands to have more forward and backward angles of attack.
  • Conduits added to Katabatic and Drydock maps
    • Entering a Conduit will move the player up to the next level of an area.
  • Drydock
    • Added rock formations.
    • Reworked central mountain.

FIXES

  • Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain.
  • Fixed an issue where the player may be locked out of their abilities after scoring the flag.
  • Fixed an issue where players would only ever respawn on one side of the map.
  • Fixed an issue where energy would not be full on respawn.
  • Fixed an issue where a team could score twice if the flag was picked up on a flag stand.
  • Fixed an issue where ski impulse would not apply in the direction a player was looking.
  • Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning.
  • Fixed an issue where players would lose speed from their jetpack.
  • Fixed an issue where the pickup camera effect was not playing.
  • Fixed an issue where the repair tool had no 3p VFX.
  • Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p.
  • Fixed an issue where muting and unmuting party members in the Lobby was not working.

Known Issues

  • We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.
  • Radar may not always show enemy players properly.
  • Custom mutators may not apply properly.
  • Custom Matches that have ended may get recycled into the match again before being kicked to lobby.
  • Reconnecting may have the waiting for players UI and loading UI stuck on.

References