Tribes 3: Rivals/Patches/v0.1.10.0

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TRIBES 3: Rivals Playtest - Patch Notes[1]

TRIBES 3: Rivals | 02.22.2024 | Prophecy Games

Active Testing Modes:

Active testing will be CTF 16v16

Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.

LOADOUTS

  • Weapons
    • Added a third weapon slot to loadouts.
      • Includes the Shotgun, Shocklance, and Sparrow Pistol
    • Shocklance
      • Removed energy consumption.
      • Backstab damage increased.
    • Spinfusors
      • Increased ammo.

GAMEPLAY

  • CTF
    • We are testing a new mid-field objective called Observation Posts.
      • These objectives can be captured by use of your repair tool.
      • Each Observation Post has one or more turrets that change teams based on who controls the objective.
      • A teleporter located near respawn points can be used to directly transport you to an Observation Point you control.
      • Controlling the Observation Post will automatically call down a destructive charge from orbit on any flag carrier who is in the air more than 10 consecutive seconds.
  • Custom Matches
    • Removed Arena maps.
  • Tutorial
    • Reworked the tutorial to make it more comprehensive.
    • Added videos.
  • General
    • Added a new Warm-up Phase. While waiting, players can move around the map.
    • New Accolades added.
    • Increased FPS limit
    • Added a new ski toggle setting called Hold to Maintain which maintains skiing until the player lets go of forward or backward buttons.
    • Player reporting updated.
  • Movement
    • Jetpack dampening now only applies to z-axis speed

MAPS

  • New map “Hollow” added for initial testing. Hollow features a middle ground of hill depth between Katabatic and Torment, as well as quite a few more obstacles than we’ve typically tested before.
  • Added an Observation Post to every CTF map.
  • Added base team coloring to some maps.
    • For example, the bases in Wavemist should now team color Blue for friendly and Red for enemy. This will be added to more maps over time.
  • Moved Radars to more secure locations in several maps. Generally the goal was to get them out of the direct line of sight of the enemy base.
  • Numerous WIP art revisions, additions, and improvements across all maps.

FIXES

  • Fixed an issue where the Announcer would say the wrong line when flags were returned
  • Fixed an issue where the selected loadout would always default to light offense.
  • Fixed an issue where "lives remaining" messages were reversed in Team Deathmatch
  • Fixed an issue where the UI for switching teams in custom lobbies overlapped with the scroll bar.
  • Fixed an issue where dropped flags would not always inherit owner's velocity
  • Fixed an issue where the generator icons would double up if a player backfilled into a match.
  • Fixed an issue where non-slider mutators could not be reset to their default value.
  • Fixed an issue where the player gravity mutator did not apply.
  • Fixed an issue where the radial VGS menu would not block an input if it was the last input in the stack (e.g. inputting [VGF] would cause you to drop the flag if you were carrying it).
  • Fixed an issue where closing the radial VGS menu with RMB would put the VGS menu into a bad state and cause the player to go into ADS.
  • Fixed an issue where legacy VGS menu could not be closed by escape and RMB
  • Fixed an issue where 1P weapon FX were playing in 3P.
  • Fixed an issue where chainguns would not fire if fire input was released then very quickly pressed again while firing.
  • Fixed an issue where the proximity mine would play its deploy animation and SFX twice after being placed.
  • Fixed an issue where the proximity mine would self-destruct when placed on certain surfaces (e.g. flagstand area on torment).

Miscellaneous

  • Localization improvements.
  • EULA updated.
  • Denuvo anti cheat added.

Known Issues

  • Players may get stuck in the video widgets while playing the Tutorial and will need to restart their client.

References