Tribes 3: Rivals/Classes: Difference between revisions

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==Classes==
==Classes==
==== [[Tribes 3: Rivals/Light_Armor|Light Armor]] ====
=== [[Tribes 3: Rivals/Light_Armor|Light Armor]] ===
Light Armor is extremely fast and is best suited for flag capping and chasing. It may be outfitted to fill sniping or infiltration roles.
Light Armor is extremely fast and is best suited for flag capping and chasing. It may be outfitted to fill sniping or infiltration roles.
{|
{|
|-
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| {{Tribes 3: Rivals/Light Armor Series}}
| {{Tribes 3: Rivals/Pathfinder series}}
|}
{|
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| {{Tribes 3: Rivals/Sentinel series}}
|}
|}


==== [[Tribes 3: Rivals/Medium_Armor|Medium Armor]] ====
=== [[Tribes 3: Rivals/Medium_Armor|Medium Armor]] ===
Medium armor finds the balance between speed and survivability. It may also be outfitted to fill base building/repair or base disruption roles.
Medium armor finds the balance between speed and survivability. It may also be outfitted to fill base building/repair or base disruption roles.
{|
{|
|-
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| {{Tribes 3: Rivals/Medium Armor Series}}
| {{Tribes 3: Rivals/Raider series}}
|}
{|
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| {{Tribes 3: Rivals/Technician series}}
|}
|}


==== [[Tribes 3: Rivals/Heavy_Armor|Heavy Armor]] ====
=== [[Tribes 3: Rivals/Heavy_Armor|Heavy Armor]] ===
Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.
Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.
{|
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| {{Tribes 3: Rivals/Doombringer series}}
|}
{|
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| {{Tribes 3: Rivals/Juggernaut series}}
|}
== Removed Armors ==
{|
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| {{Tribes 3: Rivals/Light_Armor_Series}}
|}
{|
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| {{Tribes 3: Rivals/Medium_Armor_Series}}
|}
{|
{|
|-
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| {{Tribes 3: Rivals/Heavy_Armor_Series}}
| {{Tribes 3: Rivals/Heavy_Armor_Series}}
|}
|}
== Removed Items ==
== Removed Items ==
*[[Tribes 3: Rivals/Heavy Honorfusor|Heavy Honorfusor]]
*[[Tribes 3: Rivals/Heavy Honorfusor|Heavy Honorfusor]]

Latest revision as of 00:59, 22 March 2024

Tribes 3: Rivals features a class-based system. Each class specifies what type of armor you have, along with what weapons and items you can carry. Classes can support up to three weapons, a melee weapon, a pack, and a belt item.

Classes

Light Armor

Light Armor is extremely fast and is best suited for flag capping and chasing. It may be outfitted to fill sniping or infiltration roles.

Medium Armor

Medium armor finds the balance between speed and survivability. It may also be outfitted to fill base building/repair or base disruption roles.

Heavy Armor

Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.

Removed Armors

Removed Items


References