Tribes 3: Rivals features a class-based system. Each class specifies what type of armor you have, along with what weapons and items you can carry. Classes can support up to three weapons, a melee weapon, a pack, and a belt item.
Classes
Light Armor is extremely fast and is best suited for flag capping and chasing. It may be outfitted to fill sniping or infiltration roles.
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
No longer suffer from drag while holding a flag
Increase pickup range for flags by 50% |
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
Gain +20% energy regeneration
Deal an additional 25% damage to the flag carrier
35% reduced self damage
35% increased self impulse |
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Medium armor finds the balance between speed and survivability. It may also be outfitted to fill base building/repair or base disruption roles.
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
+20% increase to your throw power when throwing a flag
Deal +25% bonus damage to base assets |
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
Your repair tool is 50% more effective
While within 125 meters of your base: Gain additional vertical thrust and jet control |
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Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
Health nuggets now restore an additional 1,000 health |
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| Weapons |
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| Belt | |
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| Pack | |
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| Passive |
Gain +60% increased mass
Deal damage to enemies you collide with
While standing within 20 meters of your base: +15% damage resistance & Passive health and ammo regeneration |
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Removed Armors
Removed Items
References