Tribes: Ascend/Sticky Grenades: Difference between revisions
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Te-krogoth (talk | contribs) (Added kick strength and inheritence) |
Te-krogoth (talk | contribs) (Reduced damage values and splash radius due to patch) |
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|projectilehitbox = 0.84 meters | |projectilehitbox = 0.84 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = 10 meters (11 meters) | ||
|clipsize = | |clipsize = | ||
|ammo = 2 | |ammo = 2 | ||
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! !! Base Damage !! 20% vs Armored | ! !! Base Damage !! 20% vs Armored | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| 1, | |Base Damage || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 2, | |Beowulf || style="text-align:center;"| 2,000 || style="text-align:center;"| 2,4000 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 1, | |Deployables || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 2,500 || style="text-align:center;"| 2,500 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 2, | |Grav Cycle || style="text-align:center;"| 2,000 || style="text-align:center;"| 2,400 | ||
|- | |- | ||
|Player || style="text-align:center;"| 1, | |Player || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 2, | |Sensor || style="text-align:center;"| 2,000 || style="text-align:center;"| 2,400 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 2,500 || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Turret || style="text-align:center;"| 2, | |Turret || style="text-align:center;"| 2,000 || style="text-align:center;"| 2,400 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 500 - 1,000 || style="text-align:center;"| 600 - 1,200 | ||
|- | |- | ||
|} | |} |
Revision as of 01:05, 8 December 2012
Sticky Grenade | |
---|---|
Loadout/Class | Infiltrator |
Slot | Belt |
Type | Grenade |
Statistics | |
Manual Reload Time | 0.15 seconds |
Projectile Speed | 24 m/s |
Projectile Live Time | 8 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 10 meters (11 meters) |
Ammo | 2 (3/4) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Upgrade 4 | +1 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."
The Sticky Grenade is the default belt item for the Infiltrator, and will stick to any surface.
Damage Table
Below are the damage values for the Sticky Grenade.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 1,000 | 1,000 |
Beowulf | 2,000 | 2,4000 |
Deployables | 1,000 | 1,000 |
Generator | 2,500 | 2,500 |
Grav Cycle | 2,000 | 2,400 |
Player | 1,000 | 1,000 |
Sensor | 2,000 | 2,400 |
Shrike | 2,500 | 3,000 |
Turret | 2,000 | 2,400 |
Splash Damage | 500 - 1,000 | 600 - 1,200 |
Inheritence
The Sticky Grenade has a 20% speed inheritence, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Sticky Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Sticky Grenade.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Sticky Kill |
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