Tribes: Ascend/Sticky Grenades: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) m (Typo in air mail link) |
Te-krogoth (talk | contribs) m (Added hitbox size) |
||
Line 11: | Line 11: | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 24 m/s | |projectilespeed = 24 m/s | ||
|projectilelivetime = | |projectilelivetime = 8 seconds | ||
|projectilehitbox = 0.84 meters | |||
|falloffrange = | |falloffrange = | ||
|splashradius = 12 meters (13.2 meters) | |splashradius = 12 meters (13.2 meters) | ||
|clipsize = | |clipsize = | ||
|ammo = 2 | |ammo = 2 | ||
|ammoupgrade = 3/4 | |ammoupgrade = 3/4 |
Revision as of 01:08, 21 September 2012
Sticky Grenade | |
---|---|
Loadout/Class | Infiltrator |
Slot | Belt |
Type | Grenade |
Statistics | |
Manual Reload Time | 0.15 seconds |
Projectile Speed | 24 m/s |
Projectile Live Time | 8 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 12 meters (13.2 meters) |
Ammo | 2 (3/4) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Upgrade 4 | +1 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."
The Sticky Grenade is the default belt item for the Infiltrator, and will stick to any surface.
Damage Table
Below are the damage values for the Sticky Grenade.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 1,200 | 1,200 |
Beowulf | 2,400 | 2,880 |
Deployables | 1,200 | 1,200 |
Generator | 3,000 | 3,000 |
Grav Cycle | 2,400 | 2,880 |
Player | 1,200 | 1,200 |
Sensor | 2,400 | 2,880 |
Shrike | 3,000 | 3,600 |
Turret | 2,400 | 2,880 |
Splash Damage | 600 - 1,200 | 720 - 1,440 |
Special Accolades
The following accolades can be earned with the Sticky Grenade.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Sticky Kill |
---|---|---|---|---|