Tribes: Ascend/Stealth Spinfusor

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Revision as of 17:06, 16 September 2012 by Te-krogoth (talk | contribs) (13 spinfusors now)
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Stealth Spinfusor

Loadout/Class Infiltrator
Slot Primary
Type Disc
Statistics
Manual Reload Time 1.24 seconds
Projectile Speed 78 m/s
Projectile Live Time 6 seconds
Splash Radius 7.2 meters
Ammo 19 (24/29)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 420
XP 75,000
Mastery Cost (XP) 15,000


"The Stealth Spinfusor has been modified to fit an Infiltrator's low profile."


The Stealth Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable primary weapon for the Infiltrator. This Spinfusor's design was based on the Spinfusor from Tribes 2.

Damage Table

Below are the damage values for the Stealth Spinfusor.

Base Damage 20% vs Armored
Base Damage 500 500
Beowulf 700 840
Deployables 700 700
Generator 700 700
Grav Cycle 700 840
Player 700 700
Sensor 700 840
Shrike 1,750 2,100
Turret 700 840
Splash Damage 250 - 500 300 - 600

Inheritence

The Stealth Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Stealth Spinfusor has an impulse strength of 100 m/s applied to players hit by its disc, and an additional 70 m/s strength impulse applied if it kills the player. Due to the high strength, it is commonly used for disc jumping, allowing for greater speeds to be attained.

Special Accolades

The following accolades can be earned with the Light Spinfusor.

Classic Spree Disc Jockey Tribal Fanatic Blue Plate Special