Tribes: Ascend/Shrike: Difference between revisions

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(Updated for v1.1)
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|title              = Shrike
|title              = Shrike
|image              = [[Image:TA_Vehicle_Shrike.png|250px]]
|image              = [[Image:TA_Vehicle_Shrike.png|250px]]
|health            = 3,200
|health            = 2,800
|energy            = 70
|energy            = 100
|speed              = 48 m/s
|speed              = 50 m/s
|speedboost        = 72 m/s
|speedboost        = 75 m/s
|passengers        =  
|passengers        =  
|type1              = 4 round burst
|type1              = 4 round burst
|firerate1          =  
|firerate1          = 0.1 seconds per rocket
|reloadtime1        =  
|reloadtime1        = 4 seconds
|warmuptime1        =
|warmuptime1        =
|lockontime1        =
|lockontime1        =
|lockondistance1    =
|lockondistance1    =
|projectilespeed1  = 170 m/s
|projectilespeed1  = 360 m/s
|projectilelivetime1= 10 seconds
|projectilelivetime1= 10 seconds
|projectilehitbox1  = 0.84 meters
|projectilehitbox1  = 0.5 meters
|falloffrange1      =
|falloffrange1      =
|splashradius1      = 6.4 meters
|splashradius1      = 5 meters
|clipsize1          = 4
|clipsize1          = 3
|ammo1              = Infinite
|ammo1              = Infinite
|credits            = 4,000
|credits            = Free
}}
}}


The '''Shrike''', is a flying vehicle in [[Tribes: Ascend]], and is the most expensive of the three vehicles that can be driven. To purchase the Shrike, a light or medium armor is required. Once purchased, it will spawn on the vehicle pad, and automatically place the player into the aircraft as the pilot, which also controls the weapon. Since only 2 Shrikes are allowed per team (on official servers), if the Shrike is not occupied for 60 seconds, it will explode.
The '''Shrike''', is a flying vehicle in [[Tribes: Ascend]], and requires a light or medium armor. Once purchased, it will spawn on the vehicle pad, and automatically place the player into the aircraft as the pilot, which also controls the weapon. Since only 2 Shrikes are allowed per team (on official servers), if the Shrike is not occupied for 60 seconds, it will explode.


The Shrike is a very agile vehicle, with only one weapon designed to counter it, the [[Tribes: Ascend/Saber Launcher|Saber]]. All explosive weapons deal more damage to Shrikes than anything else, but it can be difficult to land a hit. Automatic weapons and deployable turrets are also a good way to counter a Shrike, while they may not deal a lot of damage individually, they can quickly add up.
The Shrike is a very agile vehicle, with only one weapon designed to counter it, the [[Tribes: Ascend/Saber Launcher|Saber]]. All explosive weapons deal more damage to Shrikes than anything else, but it can be difficult to land a hit. Automatic weapons and deployable turrets are also a good way to counter a Shrike, while they may not deal a lot of damage individually, they can quickly add up.


In order to cause damage to a player by trying to run them over, the Shrike must be going at least 10 m/s, and will do between 100 - 2,200 damage depending on the speed of the vehicle. If a player is successfully run over, the pilot will earn the Road Kill accolade.  
In order to cause damage to a player by trying to run them over, the Shrike must be going at least 30 m/s, and will do between 100 - 2,200 damage depending on the speed of the vehicle. If a player is successfully run over, the pilot will earn the Road Kill accolade.  


== Damage Table ==
== Damage Table ==
Below are the damage values for the Shrike.
Below are the damage values for the Shrike.
<!--
<!--
     m_fMinDamagePct=0.70
    m_fDirectHitMultiplier=1.250
     m_fMinDamagePct=0.50
     m_fDamageMultiplierAgainstArmor=1.30
     m_fDamageMultiplierAgainstArmor=1.30
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstGenerators=1.0
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 350
|Base Damage || style="text-align:center;"| 160
|-
|-
|Beowulf || style="text-align:center;"| 454
|Beowulf || style="text-align:center;"| 260
|-
|-
|Deployables || style="text-align:center;"| 350
|Deployables || style="text-align:center;"| 200
|-
|-
|Generator || style="text-align:center;"| 350
|Generator || style="text-align:center;"| 200
|-
|-
|Grav Cycle || style="text-align:center;"| 454
|Grav Cycle || style="text-align:center;"| 260
|-
|-
|Player || style="text-align:center;"| 350
|Player || style="text-align:center;"| 200
|-
|-
|Sensor || style="text-align:center;"| 630
|Sensor || style="text-align:center;"| 360
|-
|-
|Shrike || style="text-align:center;"| 454
|Shrike || style="text-align:center;"| 260
|-
|-
|Turret || style="text-align:center;"| 630
|Turret || style="text-align:center;"| 360
|-
|-
|Splash Damage || style="text-align:center;"| 175 - 250
|Splash Damage || style="text-align:center;"| 80 - 160
|-
|-
|}
|}
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== Trivia ==
== Trivia ==
*The Shrike originates from [[Tribes 2]].
*The Shrike originates from [[Tribes 2]].
*Most explosive weapons have a damage multiplier of 2.50 against Shrikes.
*If a player can get a Cluster Grenade to explode on a Shrike, it will do 7,570 damage.
*It is possible to snipe a pilot out of the Shrike.
*It is possible to snipe a pilot out of the Shrike.
*Shrikes can outrun a Saber's missile.
*Shrikes can outrun a Saber's missile.
*The Wheel Deal perk lowers the purchasing cost of the Shrike to 2,800 credits, and increases its energy to 87.
*The Pilot perk increases the health of the vehicle to 3,840, when the perk is fully upgraded.
*In the alpha, the Shrike could perform loops and barrel rolls, it is unclear why this was removed<ref>[http://www.youtube.com/watch?v=drFd3aFZdOk Original Shrike physics]</ref>.
*In the alpha, the Shrike could perform loops and barrel rolls, it is unclear why this was removed<ref>[http://www.youtube.com/watch?v=drFd3aFZdOk Original Shrike physics]</ref>.
*Due to gimbal lock and weird physics, it is possible to get a Shrike stuck in a corner of the out of bounds grid.
*Due to gimbal lock and weird physics, it is possible to get a Shrike stuck in a corner of the Out Of Bounds grid.


== Special Accolades ==
== Special Accolades ==

Revision as of 20:29, 23 January 2016

Shrike
General Information
Health Pool 2,800
Energy Pool 100
Top Speed 50 m/s (75 m/s)
Primary Weapon
Type 4 round burst
Fire Rate 0.1 seconds per rocket
Reload Time 4 seconds
Projectile Speed 360 m/s
Projectile Live Time 10 seconds
Projectile Hitbox 0.5 meters
Splash Radius 5 meters
Magazine Size 3
Ammo Infinite
Cost
Credits Free


The Shrike, is a flying vehicle in Tribes: Ascend, and requires a light or medium armor. Once purchased, it will spawn on the vehicle pad, and automatically place the player into the aircraft as the pilot, which also controls the weapon. Since only 2 Shrikes are allowed per team (on official servers), if the Shrike is not occupied for 60 seconds, it will explode.

The Shrike is a very agile vehicle, with only one weapon designed to counter it, the Saber. All explosive weapons deal more damage to Shrikes than anything else, but it can be difficult to land a hit. Automatic weapons and deployable turrets are also a good way to counter a Shrike, while they may not deal a lot of damage individually, they can quickly add up.

In order to cause damage to a player by trying to run them over, the Shrike must be going at least 30 m/s, and will do between 100 - 2,200 damage depending on the speed of the vehicle. If a player is successfully run over, the pilot will earn the Road Kill accolade.

Damage Table

Below are the damage values for the Shrike.

Base Damage
Base Damage 160
Beowulf 260
Deployables 200
Generator 200
Grav Cycle 260
Player 200
Sensor 360
Shrike 260
Turret 360
Splash Damage 80 - 160

Trivia

  • The Shrike originates from Tribes 2.
  • It is possible to snipe a pilot out of the Shrike.
  • Shrikes can outrun a Saber's missile.
  • In the alpha, the Shrike could perform loops and barrel rolls, it is unclear why this was removed[1].
  • Due to gimbal lock and weird physics, it is possible to get a Shrike stuck in a corner of the Out Of Bounds grid.

Special Accolades

The following accolades can be earned with the Shrike.

Road Kill

References