Tribes: Ascend/Short-Fuse Frag: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
(Created page for the Short-Fuse Frag.)
 
m (Cost)
 
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
|type              = Grenade
|type              = Grenade
|firerate          =
|firerate          =
|reloadtime        = 0.15 seconds
|reloadtime        = 0 seconds
|warmuptime        =
|warmuptime        = 0.7 seconds
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
Line 14: Line 14:
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.84 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 12 meters (13.2 meters)
|splashradius      = 10 meters (11 meters)
|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2
|ammoupgrade        = 2
Line 20: Line 20:
|upgrade2          = +10% radius
|upgrade2          = +10% radius
|upgrade3          = +20% damage versus armored
|upgrade3          = +20% damage versus armored
|gold              = 120
|gold              = 60
|xp                = 14,000
|xp                = 3,500
|mastery            = 15,000
|mastery            = 3,750
}}
}}


Line 31: Line 31:


== Damage Table ==
== Damage Table ==
Below are the damage values for the Frag Grenade XL.
Below are the damage values for the Short-Fuse Frag.
<!--
<!--
1.5x multiplier against armor
1.5x multiplier against generators
2.5x multiplier against shrikes
2.5x multiplier against shrikes
    m_fDamageMultiplierAgainstArmor=1.50
    m_fDamageMultiplierAgainstGenerators=1.50
    m_fDamageMultiplierAgainstBeowulf=1.50
    m_fDamageMultiplierAgainstGravCycle=1.50
    m_fDamageMultiplierAgainstBaseTurrets=2.50
    m_fDamageMultiplierAgainstBaseSensors=2.50
-->
-->
{| class="wikitable"
{| class="wikitable"
Line 41: Line 45:
! !! Base Damage !! 20% vs Armored
! !! Base Damage !! 20% vs Armored
|-
|-
|Base Damage || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Base Damage || style="text-align:center;"| 720 || style="text-align:center;"| 720
|-
|-
|Beowulf || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Beowulf || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Deployables || style="text-align:center;"| 7200 || style="text-align:center;"| 720
|-
|-
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,350
|Generator || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,080
|-
|-
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Grav Cycle || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296
|-
|-
|Player || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Player || style="text-align:center;"| 720 || style="text-align:center;"| 720
|-
|-
|Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Sensor || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160
|-
|-
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|Shrike || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160
|-
|-
|Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Turret || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 900 || style="text-align:center;"| 360 - 1,080
|Splash Damage || style="text-align:center;"| 216 - 720 || style="text-align:center;"| 259 - 864
|-
|-
|}
|}
Line 67: Line 71:


== Kick Strength ==
== Kick Strength ==
The Short-Fuse Frag has an impulse strength of 1,700 m/s applied to players hit by the grenade.
The Short-Fuse Frag has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
 
== Trivia ==
*Internally, the Short-Fuse Frag is named the Grenade XL MKD.


== Special Accolades ==
== Special Accolades ==
Line 80: Line 87:
|[[Image:Air_mail.png]]
|[[Image:Air_mail.png]]
|}
|}
 
{{:Tribes: Ascend/Soldier series}}
<!--
<!--
TrDevice_GrenadeXL
TrDevice_GrenadeXL_MKD
-->
-->
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Belt Items]]

Latest revision as of 22:02, 23 February 2014

Short-Fuse Frag

Loadout/Class Soldier
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 10 meters (11 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 60
XP 3,500
Mastery Cost (XP) 3,750


"This modified XL grenade has had its fuse shortened, giving enemies less time to respond."


The Short-Fuse Frag is an unlockable belt item for the Soldier. This grenade is a modified version of the Frag Grenade XL, but with a smaller splash radius, and dealing less damage, but explodes sooner.

Damage Table

Below are the damage values for the Short-Fuse Frag.

Base Damage 20% vs Armored
Base Damage 720 720
Beowulf 1,080 1,296
Deployables 7200 720
Generator 1,080 1,080
Grav Cycle 1,080 1,296
Player 720 720
Sensor 1,800 2,160
Shrike 1,800 2,160
Turret 1,800 2,160
Splash Damage 216 - 720 259 - 864

Inheritence

The Short-Fuse Frag has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The Short-Fuse Frag has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Short-Fuse Frag is named the Grenade XL MKD.

Special Accolades

The following accolades can be earned with the Short-Fuse Frag.

Explosive Spree Demolitions Expert Hurt Locker Air Mail