Tribes: Ascend/Radar Sensor: Difference between revisions

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(Upgrade table)
(Updated for v1.1)
 
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|title              = Radar Sensor
|title              = Radar Sensor
|image              = [[Image:TA_RadarSensor.png|250px]]
|image              = [[Image:TA_RadarSensor.png|250px]]
|health            = 3,500
|health            = 4,000
|shielded          = Yes
|shielded          = Yes
|shieldhp          = 1,600
|shieldhp          = 1,000
|shieldrate        = 941.17640 per second
|shieldrate        = 250 per second
|falloffrange      = 200 meters (440 meters)
|falloffrange      = 400 meters
}}
}}




The '''Radar Sensor''' is responsible for providing the team with the location of enemy players that are not in their direct line of sight, as long as one teammate can see the enemy. As of the Game of the Year patch, Radar Sensors are now shielded, and upgrades no longer add health, but increase the effective range by 60 meters per upgrade. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the sensor. The [[Tribes: Ascend/Arx Buster|Arx Buster]], [[Tribes: Ascend/Plasma Cannon|Plasma Cannon]], [[Tribes: Ascend/Plasma Gun|Plasma Gun]], and [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] are some of the best ways to quickly destroy a sensor. The fastest way to destroy a shielded sensor is to use a [[Tribes: Ascend/Grav Cycle|Grav Cycle]], one full salvo from it will destroy the sensor.
The '''Radar Sensor''' is responsible for providing the team with the location of enemy players that are not in their direct line of sight, as long as one teammate can see the enemy. As of the Game of the Year patch, Radar Sensors are now shielded. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the sensor. The [[Tribes: Ascend/Arx Buster|Arx Buster]], [[Tribes: Ascend/Plasma Cannon|Plasma Cannon]], [[Tribes: Ascend/Plasma Gun|Plasma Gun]], and [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] are some of the best ways to quickly destroy a sensor.  


== Upgrade Table ==
Below are the costs and ranges for the upgraded sensors.
{| class="wikitable"
|-
! Level !! Cost !! Sensor Range
|-
|Base Level || style="text-align:center;"| 0 || style="text-align:center;"| 200 meters
|-
|Level 1 || style="text-align:center;"| 1,500 || style="text-align:center;"| 260 meters
|-
|Level 2 || style="text-align:center;"| 1,500 || style="text-align:center;"| 320 meters
|-
|Level 3 || style="text-align:center;"| 2,000 || style="text-align:center;"| 380 meters
|-
|Level 4 || style="text-align:center;"| 2,000 || style="text-align:center;"| 440 meters
|-
|}
== Special Accolades ==
The following accolade can be earned by upgrading the Radar Sensor.
{| class="wikitable"
|-
! [[Tribes:_Ascend/Accolades#Investor|Investor]]
|-
|[[Image:Investor.png]]
|}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]

Latest revision as of 20:54, 23 January 2016

Radar Sensor

Health Pool 4,000
Shielded Yes
Shield Health Pool 1,000
Shield Restoration Rate 250 per second
Fall Off Range 400 meters


The Radar Sensor is responsible for providing the team with the location of enemy players that are not in their direct line of sight, as long as one teammate can see the enemy. As of the Game of the Year patch, Radar Sensors are now shielded. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the sensor. The Arx Buster, Plasma Cannon, Plasma Gun, and Fusion Mortar are some of the best ways to quickly destroy a sensor.