Tribes: Ascend/Phase Rifle

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Revision as of 02:06, 25 January 2014 by Te-krogoth (talk | contribs) (Fire rate)
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Phase Rifle

Loadout/Class Sentinel
Slot Primary
Type Hitscan
Statistics
Fire Rate 1 per second
Manual Reload Time 2 seconds (1.7 seconds)
Auto Reload Time 3.16 seconds (2.69 seconds)
Projectile Speed Hitscan
Fall Off Range 2,000 meters
Magazine Size 4 (5)
Ammo 28 (37)
Upgrades
Upgrade 1 +8 ammo
Upgrade 2 +1 clip size
Upgrade 3 -20% range falloff
Upgrade 4 -30% reload time
Cost
Gold 500
XP 44,000
Mastery Cost (XP) 7,500


"A precision sniping weapon, the Phase Rifle uses energy to fire. Unlike the BXT1 it does not need to be scoped for full damage and can fire from the hip."


The Phase Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Sentinel. Unlike the BXT series rifles, the Phase Rifle does not need to be chared in order to do full damage, instead it drains energy from the player's energy pool. A minimum of 90 energy is required to do full damage.

Damage Table

Below are the damage values for a full damage hit with the Phase Rifle.

Base Damage
Base Damage 510
Beowulf 0
Deployables 510
Generator 408
Grav Cycle 0
Player 510
Sensor 0
Shrike 51
Turret 0
Falloff Damage 280 - 510

Inheritence

The Phase Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.

Trivia

  • Hi-Rez released screenshots while the game was in alpha, and this weapon was seen in the images. However, this weapon was not available to players until near the end of the open beta.

Special Accolades

The following accolades can be earned with the Phase Rifle.

Sniping Spree Sharpshooter Marksman