Tribes: Ascend/MIRV Launcher: Difference between revisions

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m (Reload times)
m (Cost)
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|upgrade2          = +20% damage versus armored
|upgrade2          = +20% damage versus armored
|upgrade3          = +5 ammo
|upgrade3          = +5 ammo
|gold              = 500
|gold              = 250
|xp                = 44,000
|xp                = 22,000
|mastery            = 7,500
|mastery            = 3,750
}}
}}


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== Kick Strength ==
== Kick Strength ==
The MIRV Launcher has an impulse strength of 40 m/s applied to players hit by the projectile, and a 900 m/s strength impulse applied if the player is hit by a bomblet.
The MIRV Launcher has an impulse strength of 2,000 uu applied to players hit by the projectile, and a 45,000 uu strength impulse applied if the player is hit by a bomblet.


== Special Accolades ==
== Special Accolades ==

Revision as of 22:29, 23 February 2014

MIRV Launcher

Loadout/Class Juggernaut
Slot Primary
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 72 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.84 meters
Splash Radius 14 meters
Ammo 16 (21/26)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 250
XP 22,000
Mastery Cost (XP) 3,750


"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area."


The MIRV Launcher is an unlockable primary weapon for the Juggernaut. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage.

Damage Table

Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 80 m/s and have a splash radius of 14 meters.

Base Damage 20% vs Armored Bomblets Damage 20% vs Armored Total Damage 20% vs Armored
Base Damage 100 100 450 450 1,900 (100 + (450 x 4)) 1,900 (100 + (450 x 4))
Beowulf 200 240 900 1,080 3,800 (200 + (900 x 4)) 4,560 (240 + (1,080 x 4))
Deployables 100 100 450 450 1,900 (100 + (450 x 4)) 1,900 (100 + (450 x 4))
Generator 250 250 1,125 1,125 4,750 (250 + (1,125 x 4)) 4,750 (250 + (1,125 x 4))
Grav Cycle 200 240 900 1,080 3,800 (200 + (900 x 4)) 4,560 (240 + (1,080 x 4))
Player 100 100 450 450 1,900 (100 + (450 x 4)) 1,900 (100 + (450 x 4))
Sensor 125 150 562 674 2,373 (125 + (562 x 4)) 2,846 (150 + (674 x 4))
Shrike 250 300 1,125 1,350 4,750 (250 + (1,125 x 4)) 5,700 (300 + (1,350 x 4))
Turret 125 150 562 674 2,373 (125 + (562 x 4)) 2,846 (150 + (674 x 4))
Splash Damage 50 - 100 60 - 120 225 - 450 270 - 540 950 - 1,900 1,140 - 2,280

Inheritence

The MIRV Launcher has a 50% speed inheritence when it is thrown. The base speed for the grenade is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The MIRV Launcher has an impulse strength of 2,000 uu applied to players hit by the projectile, and a 45,000 uu strength impulse applied if the player is hit by a bomblet.

Special Accolades

The following accolades can be earned with the MIRV Launcher.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Artillery Strike