Tribes: Ascend/Light Spinfusor: Difference between revisions
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== Damage Table == | == Damage Table == | ||
Below are the damage values for the Light Spinfusor. | Below are the damage values for the Light Spinfusor. | ||
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1.4x multiplier for a direct hit | |||
2.5x multiplier for shrikes | |||
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Revision as of 00:43, 24 August 2012
Light Spinfusor | |
---|---|
Loadout/Class | Pathfinder |
Slot | Primary |
Type | Disc |
Statistics | |
Manual Reload Time | 1.24 seconds |
Projectile Speed | 78 m/s |
Projectile Live Time | 6 seconds |
Splash Radius | 7.2 meters |
Ammo | 19 (24/29) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Lightweight and quick firing, the Light Spinfusor is the weapon of choice for Pathfinders."
The Light Spinfusor is one of the eleven Spinfusor variations in Tribes: Ascend, and is the default primary weapon for the Pathfinder. This Spinfusor's design was based on the Spinfusor from Tribes 2.
Damage Table
Below are the damage values for the Light Spinfusor.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 550 | 550 |
Beowulf | 770 | 924 |
Deployables | 770 | 770 |
Generator | 770 | 770 |
Grav Cycle | 770 | 924 |
Player | 770 | 770 |
Sensor | 770 | 924 |
Shrike | 1,925 | 2,310 |
Turret | 770 | 924 |
Splash Damage | 275 - 550 | 330 - 660 |
Inheritence
The Light Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Light Spinfusor has an impulse strength of 100 m/s applied to players hit by its disc, and an additional 70 m/s strength impulse applied if it kills the player. Due to the high strength, it is commonly used for disc jumping, allowing for greater speeds to be attained.
Special Accolades
The following accolades can be earned with the Light Spinfusor.
Classic Spree | Disc Jockey | Tribal Fanatic | Blue Plate Special |
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