Tribes: Ascend/Juggernaut: Difference between revisions
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Te-krogoth (talk | contribs) (Reduced costs and added shocklance) |
Te-krogoth (talk | contribs) (Added armor info) |
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|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Heavy | |armor = Heavy | ||
|health = 2,400 | |||
|healthupgrade = 2,500/2,600 | |||
|healthdelay = 20 seconds | |||
|healthdelayupgrade = 15 seconds | |||
|energy = 80 | |||
|energyupgrade = 90 | |||
|energyregen = 9/s | |||
|speed = 7.2 m/s | |||
|mass = 130 kg | |||
|primary = [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] | |primary = [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/MIRV Launcher|MIRV Launcher]]|44,000 XP or 500 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/MIRV Launcher|MIRV Launcher]]|44,000 XP or 500 Gold}} | ||
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''"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."'' | ''"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."'' | ||
== Loadouts == | |||
{| | |||
| {{:Tribes: Ascend/Juggernaut series}} | |||
|} | |||
==Cost to Unlock== | ==Cost to Unlock== |
Revision as of 00:40, 4 May 2013
"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."
Loadouts
|
Cost to Unlock
Free
Armor Upgrades
Juggernaut MK I
- +100 Health
- -25% Regeneration delay
- +10 Energy
- +25% Health Regeneration rate
- +100 Health
Skins
Forlorn |
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975 Gold |
Forlorn
"Some bands of warriors become mercenaries, selling their skills for payment. The Forlorn, however, join only lost causes. They work for free, letting the fame of turning a battle be their payment."