Tribes: Ascend/Juggernaut: Difference between revisions

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(Reduced costs and added shocklance)
(Added armor info)
Line 4: Line 4:
|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Heavy
|armor = Heavy
|health = 2,400
|healthupgrade = 2,500/2,600
|healthdelay = 20 seconds
|healthdelayupgrade = 15 seconds
|energy = 80
|energyupgrade = 90
|energyregen = 9/s
|speed = 7.2 m/s
|mass = 130 kg
|primary = [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]]
|primary = [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/MIRV Launcher|MIRV Launcher]]|44,000 XP or 500 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/MIRV Launcher|MIRV Launcher]]|44,000 XP or 500 Gold}}
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''"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."''
''"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."''


== Loadouts ==
{|
| {{:Tribes: Ascend/Juggernaut series}}
|}


==Cost to Unlock==
==Cost to Unlock==

Revision as of 00:40, 4 May 2013

Juggernaut
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Heavy
Health Pool 2,400 (2,500/2,600)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 80 (90)
Energy Regen Rate 9/s
Walk Speed 7.2 m/s
Mass 130 kg
Cost




"Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."

Loadouts

Cost to Unlock

Free

Armor Upgrades

Juggernaut MK I

+100 Health
-25% Regeneration delay
+10 Energy
+25% Health Regeneration rate
+100 Health

Skins

Forlorn
975 Gold

Forlorn

"Some bands of warriors become mercenaries, selling their skills for payment. The Forlorn, however, join only lost causes. They work for free, letting the fame of turning a battle be their payment."