Tribes: Ascend/Infiltrator: Difference between revisions

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The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.
''"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."''





Revision as of 16:11, 25 September 2012

Infiltrator
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost



"With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."


Cost to Unlock

Tribes Gold: 240

XP: 14,000

Armor Upgrades

Infiltrator MK I

-25% Regeneration delay
+10 Energy
+100 Health
+10% Run speed
+100 Health

Skins

Mercenary Assassin
675 Gold 975 Gold

Mercenary

"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."

Assassin

"Most tribes view assassination as a violation of the Tenets, but in the wake of the Seventh Firetruce massacre, some take a more pragmatic view. Assassins are almost always Tribeless, but not without honor of their own. An assassin will fulfill a contract or die trying."