Tribes: Ascend/Infiltrator: Difference between revisions

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m (Image slider on armor image)
m (Added Jackal and Throwing Knives)
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|primary = [[Rhino SMG]]
|primary = [[Rhino SMG]]
|primary_unlock1 = {{LockedWeaponEntry|[[Stealth Spinfusor]]|100,000 XP or 780 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Stealth Spinfusor]]|100,000 XP or 780 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Jackal]]|100,000 XP or 780 Gold}}
|secondary = [[SN7 Silenced Pistol]]
|secondary = [[SN7 Silenced Pistol]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Throwing Knives]]|75,000 XP or 420 Gold}}
|pack = [[Stealth Pack]]
|pack = [[Stealth Pack]]
|belt = [[Sticky Grenades]]
|belt = [[Sticky Grenades]]

Revision as of 22:51, 31 March 2012

Infiltrator
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost



The Infiltrator fights on the mantra of 'sneak in, blow stuff up.' Defined by its stealth capabilities and heavy explosive sticky grenades, this class is exceptional on attack and vehicle destruction.


Cost to Unlock

Tribes Gold: 240

XP: 14,000