Tribes: Ascend/Fusion Mortar: Difference between revisions

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== Kick Strength ==
== Kick Strength ==
The Fusion Mortar has an impulse strength of 2,200 m/s applied to players hit by its blast.
The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.


== Trivia ==
== Trivia ==

Revision as of 22:28, 23 February 2014

Fusion Mortar

Loadout/Class Juggernaut
Slot Primary
Type Mortar
Statistics
Manual Reload Time 2.75 seconds
Auto Reload Time 4.35 seconds
Projectile Speed 70 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.84 meters
Splash Radius 14 meters
Ammo 16 (21/26)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold Free
XP Free
Mastery Cost (XP) 3,750


"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble."


The Fusion Mortar is one of the three mortar variations in Tribes: Ascend, and is the default primary weapon for the Juggernaut.

Damage Table

Below are the damage values for the Fusion Mortar.

Base Damage 20% vs Armored
Base Damage 1,300 1,300
Beowulf 2,600 3,120
Deployables 1,300 1,300
Generator 3,250 3,250
Grav Cycle 2,600 3,120
Player 1,300 1,300
Sensor 2,210 2,652
Shrike 3,250 3,900
Turret 2,210 2,652
Splash Damage 650 - 1,300 780 - 1,560

Inheritence

The Fusion Mortar has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 70 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Fusion Mortar is named the Mortar Launcher.

Special Accolades

The following accolades can be earned with the Fusion Mortar.

Explosive Spree Demolitions Expert Hurt Locker Artillery Strike