Tribes: Ascend/Fractal Grenade: Difference between revisions
Te-krogoth (talk | contribs) (Created page for the Fractal Grenade.) |
Te-krogoth (talk | contribs) (Reduced duration of firing and kick strength due to patch) |
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|lockondistance = | |lockondistance = | ||
|projectilespeed = 24 m/s | |projectilespeed = 24 m/s | ||
|projectilelivetime = | |projectilelivetime = 4.5 seconds | ||
|projectilehitbox = 0.84 meters | |projectilehitbox = 0.84 meters | ||
|falloffrange = | |falloffrange = | ||
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The '''Fractal Grenade''' is the default belt item for the [[Tribes:_Ascend/Brute|Brute]]. When thrown, the grenade will rise 1.8 meters off the ground in the span of 1 second, and begin firing lasers in random directions. A laser is fired every 0.20 seconds for a total duration of | The '''Fractal Grenade''' is the default belt item for the [[Tribes:_Ascend/Brute|Brute]]. When thrown, the grenade will rise 1.8 meters off the ground in the span of 1 second, and begin firing lasers in random directions. A laser is fired every 0.20 seconds for a total duration of 3.50 seconds. During the Beta, it was a common tactic to throw several Fractals near the generator and walk away, leaving the generator to die. Due to the efficiency of this tactic, it was changed so that Fractals barely damage generators and armored assets, and the maximum number a player is able to carry was reduced. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Fractal Grenade. The grenade fires | Below are the damage values for the Fractal Grenade. The grenade fires 18 lasers. | ||
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0.1x multiplier for armored | 0.1x multiplier for armored | ||
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! !! Base Damage !! Total Damage | ! !! Base Damage !! Total Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| 370 || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 370 || style="text-align:center;"| 6,660 <small>(370 x 18)</small> | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 37 || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 37 || style="text-align:center;"| 666 <small>(37 x 18)</small> | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 370 || style="text-align:center;"| | |Deployables || style="text-align:center;"| 370 || style="text-align:center;"| 6,660 <small>(370 x 18)</small> | ||
|- | |- | ||
|Generator || style="text-align:center;"| 37 || style="text-align:center;"| | |Generator || style="text-align:center;"| 37 || style="text-align:center;"| 666 <small>(37 x 18)</small> | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 37 || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 37 || style="text-align:center;"| 666 <small>(37 x 18)</small> | ||
|- | |- | ||
|Player || style="text-align:center;"| 370 || style="text-align:center;"| | |Player || style="text-align:center;"| 370 || style="text-align:center;"| 6,660 <small>(370 x 18)</small> | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 37 || style="text-align:center;"| | |Sensor || style="text-align:center;"| 37 || style="text-align:center;"| 666 <small>(37 x 18)</small> | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 925 || style="text-align:center;"| | |Shrike || style="text-align:center;"| 925 || style="text-align:center;"| 16,650 <small>(925 x 18)</small> | ||
|- | |- | ||
|Turret || style="text-align:center;"| 37 || style="text-align:center;"| | |Turret || style="text-align:center;"| 37 || style="text-align:center;"| 666 <small>(37 x 18)</small> | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 185 - 370 || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 185 - 370 || style="text-align:center;"| 3,330 - 6,660 | ||
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== Kick Strength == | == Kick Strength == | ||
The Fractal Grenade has an impulse strength of | The Fractal Grenade has an impulse strength of 100 m/s applied to players hit by its laser. | ||
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TrDevice_SpikeGrenade | TrDevice_SpikeGrenade | ||
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Revision as of 00:58, 8 December 2012
Fractal Grenade | |
---|---|
Loadout/Class | Brute |
Slot | Belt |
Type | Grenade |
Statistics | |
Fire Rate | 0.20 seconds |
Projectile Speed | 24 m/s |
Projectile Live Time | 4.5 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 6 meters (6.6 meters/7.26 meters) |
Ammo | 1 (2) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Upgrade 4 | +1 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Fractal grenades suppress an area by shooting out dozens of small projectiles over a timed duration."
The Fractal Grenade is the default belt item for the Brute. When thrown, the grenade will rise 1.8 meters off the ground in the span of 1 second, and begin firing lasers in random directions. A laser is fired every 0.20 seconds for a total duration of 3.50 seconds. During the Beta, it was a common tactic to throw several Fractals near the generator and walk away, leaving the generator to die. Due to the efficiency of this tactic, it was changed so that Fractals barely damage generators and armored assets, and the maximum number a player is able to carry was reduced.
Damage Table
Below are the damage values for the Fractal Grenade. The grenade fires 18 lasers.
Base Damage | Total Damage | |
---|---|---|
Base Damage | 370 | 6,660 (370 x 18) |
Beowulf | 37 | 666 (37 x 18) |
Deployables | 370 | 6,660 (370 x 18) |
Generator | 37 | 666 (37 x 18) |
Grav Cycle | 37 | 666 (37 x 18) |
Player | 370 | 6,660 (370 x 18) |
Sensor | 37 | 666 (37 x 18) |
Shrike | 925 | 16,650 (925 x 18) |
Turret | 37 | 666 (37 x 18) |
Splash Damage | 185 - 370 | 3,330 - 6,660 |
Inheritence
The Fractal Grenade has a 20% speed inheritence, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Fractal Grenade has an impulse strength of 100 m/s applied to players hit by its laser.