Tribes: Ascend/EMP Grenade

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Revision as of 21:52, 23 February 2014 by Te-krogoth (talk | contribs) (Cost)
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EMP Grenade

Loadout/Class Raier
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 12.4 meters (13.64 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% energy drain
Cost
Gold Free
XP Free
Mastery Cost (XP) 3,750


"EMP Grenades cause damage and Energy drain to those caught in the blast."


The EMP Grenade is the default belt item for the Raider. This grenade deals less damage than most grenades, but it also drains the energy of the person damaged.

Damage Table

Below are the damage values for the EMP Grenade. The grenade also drains 160 points of energy from the player, and can be upgrade to drain 192 points.

Base Damage
Base Damage 600
Beowulf 900
Deployables 600
Generator 1,500
Grav Cycle 900
Player 600
Sensor 3,300
Shrike 1,500
Turret 3,300
Splash Damage 180 - 600

Inheritence

The EMP Grenade has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The EMP Grenade has an impulse strength of 85,000 m/s applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.

Special Accolades

The following accolades can be earned with the EMP Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail