Tribes: Ascend/Base Turret: Difference between revisions

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(Upgrade table)
(Updated for v1.1)
 
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|title              = Base Turret
|title              = Base Turret
|image              = [[Image:TA_BaseTurret.png|250px]]
|image              = [[Image:TA_BaseTurret.png|250px]]
|health            = 3,500
|health            = 4,000
|shielded          = Yes
|shielded          = Yes
|shieldhp          = 1,600
|shieldhp          = 1,000
|shieldrate        = 941.17640 per second
|shieldrate        = 250 per second
|firerate          = 1 per 2.5 seconds
|firerate          = 1 per 1.3 seconds
|reloadtime        =  
|reloadtime        =  
|warmuptime        =
|warmuptime        =
|lockontime        = 1 second
|lockontime        = 1 second
|lockondistance    =
|lockondistance    = 41 meters
|projectilespeed    = 80 m/s
|projectilespeed    = 70 m/s
|projectilelivetime = 20 seconds
|projectilelivetime = 10 seconds
|projectilehitbox  = 0.4 meters
|projectilehitbox  = 0.6 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 14 meters
|splashradius      = 7 meters
}}
}}




The '''Base Turret''' is the primary defensive mechanism for protecting the teams' bases and flags. Base Turrets will automatically fire at enemies that are within firing range. While the Base Turrets are very accurate, they can be easily manipulated by strafing. As of the Game of the Year patch, Base Turrets are now shielded, and upgrades no longer add health, but increases the fire rate by 10% per upgrade. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the turret. The [[Tribes: Ascend/Arx Buster|Arx Buster]], [[Tribes: Ascend/Plasma Cannon|Plasma Cannon]], [[Tribes: Ascend/Plasma Gun|Plasma Gun]], and [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] are some of the best ways to quickly destroy a turret. The fastest way to destroy a shielded turret is to use a [[Tribes: Ascend/Grav Cycle|Grav Cycle]], one full salvo from it will destroy the turret.
The '''Base Turret''' is the primary defensive mechanism for protecting the teams' bases and flags. Base Turrets will automatically fire at enemies that are within firing range. While the Base Turrets are very accurate, they can be easily manipulated by strafing. As of the Game of the Year patch, Base Turrets are now shielded. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the turret. The [[Tribes: Ascend/Arx Buster|Arx Buster]], [[Tribes: Ascend/Plasma Cannon|Plasma Cannon]], [[Tribes: Ascend/Plasma Gun|Plasma Gun]], and [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] are some of the best ways to quickly destroy a turret.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Base Turret.
Below are the damage values for the Base Turret.
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 650
|Base Damage || style="text-align:center;"| 350
|-
|-
|Beowulf || style="text-align:center;"| 650
|Beowulf || style="text-align:center;"| 350
|-
|-
|Deployables || style="text-align:center;"| 650
|Deployables || style="text-align:center;"| 350
|-
|-
|Generator || style="text-align:center;"| 650
|Generator || style="text-align:center;"| 350
|-
|-
|Grav Cycle || style="text-align:center;"| 650
|Grav Cycle || style="text-align:center;"| 350
|-
|-
|Player || style="text-align:center;"| 650
|Player || style="text-align:center;"| 350
|-
|-
|Sensor || style="text-align:center;"| 650
|Sensor || style="text-align:center;"| 350
|-
|-
|Shrike || style="text-align:center;"| 650
|Shrike || style="text-align:center;"| 350
|-
|-
|Turret || style="text-align:center;"| 650
|Turret || style="text-align:center;"| 350
|-
|-
|Splash Damage || style="text-align:center;"| 325 - 650
|Splash Damage || style="text-align:center;"| 350
|-
|-
|}
|}


== Upgrades Table ==
Below are the costs and fire rates for the upgraded turrets.
{| class="wikitable"
|-
! Level !! Cost !! Fire rate
|-
|Base Level || style="text-align:center;"| 0 || style="text-align:center;"| 1 per 2.5 seconds
|-
|Level 1 || style="text-align:center;"| 1,500 || style="text-align:center;"| 1 per 2.0 seconds
|-
|Level 2 || style="text-align:center;"| 1,500 || style="text-align:center;"| 1 per 1.7 seconds
|-
|Level 3 || style="text-align:center;"| 2,000 || style="text-align:center;"| 1 per 1.4 seconds
|-
|Level 4 || style="text-align:center;"| 2,000 || style="text-align:center;"| 1 per 1.0 seconds
|-
|}


== Kick Strength ==
== Kick Strength ==
The Base Turret has an impulse strength of 1,700 m/s applied to players hit by its blast.
The Base Turret has an impulse strength of 1,700 m/s applied to players hit by its blast.
== Special Accolades ==
The following accolades can be earned by upgrading the Base Turret.
{| class="wikitable"
|-
! [[Tribes:_Ascend/Accolades#Investor|Investor]] !! [[Tribes:_Ascend/Accolades#Turret_Support|Turret Support]]
|-
|[[Image:Investor.png]]
|[[Image:Turret support.png]]
|}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]

Latest revision as of 21:01, 23 January 2016

Base Turret

Health Pool 4,000
Shielded Yes
Shield Health Pool 1,000
Shield Restoration Rate 250 per second
Fire Rate 1 per 1.3 seconds
Lock-on Time 1 second
Lock-on Distance 41 meters
Projectile Speed 70 m/s
Projectile Live Time 10 seconds
Projectile Hitbox 0.6 meters
Splash Radius 7 meters


The Base Turret is the primary defensive mechanism for protecting the teams' bases and flags. Base Turrets will automatically fire at enemies that are within firing range. While the Base Turrets are very accurate, they can be easily manipulated by strafing. As of the Game of the Year patch, Base Turrets are now shielded. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the turret. The Arx Buster, Plasma Cannon, Plasma Gun, and Fusion Mortar are some of the best ways to quickly destroy a turret.

Damage Table

Below are the damage values for the Base Turret.

Base Damage
Base Damage 350
Beowulf 350
Deployables 350
Generator 350
Grav Cycle 350
Player 350
Sensor 350
Shrike 350
Turret 350
Splash Damage 350


Kick Strength

The Base Turret has an impulse strength of 1,700 m/s applied to players hit by its blast.