Tribes: Ascend/Base Turret: Difference between revisions

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(Upgrade table)
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|shieldhp          = 1,600
|shieldhp          = 1,600
|shieldrate        = 941.17640 per second
|shieldrate        = 941.17640 per second
|firerate          =
|firerate          = 1 per 2.5 seconds
|reloadtime        =  
|reloadtime        =  
|warmuptime        =
|warmuptime        =
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|-
|-
|Splash Damage || style="text-align:center;"| 325 - 650
|Splash Damage || style="text-align:center;"| 325 - 650
|-
|}
== Upgrades Table ==
Below are the costs and fire rates for the upgraded turrets.
{| class="wikitable"
|-
! Level !! Cost !! Fire rate
|-
|Base Level || style="text-align:center;"| 0 || style="text-align:center;"| 1 per 2.5 seconds
|-
|Level 1 || style="text-align:center;"| 1,500 || style="text-align:center;"| 1 per 2.0 seconds
|-
|Level 2 || style="text-align:center;"| 1,500 || style="text-align:center;"| 1 per 1.7 seconds
|-
|Level 3 || style="text-align:center;"| 2,000 || style="text-align:center;"| 1 per 1.4 seconds
|-
|Level 4 || style="text-align:center;"| 2,000 || style="text-align:center;"| 1 per 1.0 seconds
|-
|-
|}
|}

Revision as of 23:41, 23 January 2014

Base Turret

Health Pool 3,500
Shielded Yes
Shield Health Pool 1,600
Shield Restoration Rate 941.17640 per second
Fire Rate 1 per 2.5 seconds
Lock-on Time 1 second
Projectile Speed 80 m/s
Projectile Live Time 20 seconds
Projectile Hitbox 0.4 meters
Splash Radius 14 meters


The Base Turret is the primary defensive mechanism for protecting the teams' bases and flags. Base Turrets will automatically fire at enemies that are within firing range. While the Base Turrets are very accurate, they can be easily manipulated by strafing. As of the Game of the Year patch, Base Turrets are now shielded, and upgrades no longer add health, but increases the fire rate by 10% per upgrade. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the turret. The Arx Buster, Plasma Cannon, Plasma Gun, and Fusion Mortar are some of the best ways to quickly destroy a turret. The fastest way to destroy a shielded turret is to use a Grav Cycle, one full salvo from it will destroy the turret.

Damage Table

Below are the damage values for the Base Turret.

Base Damage
Base Damage 650
Beowulf 650
Deployables 650
Generator 650
Grav Cycle 650
Player 650
Sensor 650
Shrike 650
Turret 650
Splash Damage 325 - 650

Upgrades Table

Below are the costs and fire rates for the upgraded turrets.

Level Cost Fire rate
Base Level 0 1 per 2.5 seconds
Level 1 1,500 1 per 2.0 seconds
Level 2 1,500 1 per 1.7 seconds
Level 3 2,000 1 per 1.4 seconds
Level 4 2,000 1 per 1.0 seconds

Kick Strength

The Base Turret has an impulse strength of 1,700 m/s applied to players hit by its blast.

Special Accolades

The following accolades can be earned by upgrading the Base Turret.

Investor Turret Support