|Engine||Unreal Development Kit (UDK) - January 2011 Version|
|Release date(s)||April 12, 2012|
|Mode(s)||Multiplayer, single-player (training)|
|Rating(s)||ESRB: Teen (T)|
| System requirements
Tribes: Ascend is the latest game in the Tribes franchise, and was released on April 12, 2012.  It is available as a digital download for Microsoft Windows, through Hi-Rez Studios. Iconic aspects from previous Tribes games such as jetpacks and skiing are featured in the game. Unlike the other games in the series, Tribes: Ascend is Free-to-Play, relying on micro-transactions as their business model. To accommodate this model, the game uses class loadouts with predefined armors and weapons. Three classes are available to all players for free, the others must be unlocked with experience or purchased with Gold.
On July 12, 2013, Todd, the COO of Hi-Rez, announced that they had stopped development of Tribes: Ascend and that it would be more likely that they would begin development of Tribes: Ascend 2 than release a major update for Ascend. The very next day a discussion was started about having the community creating an SDK for the game. On July 16, 2013 in an interview with Todd he announced that Hi-Rez was looking into releasing mod tools and map tools, but no date was confirmed. On August 05, 2013, Hi-Rez announced that they would be closing the official forums down due to an increase in the use of social media outlets. Some Reddit users believe that the closure has more to do with Hi-Rez's inability to resolve the SQL errors on the forum, as removing the official forums will do more harm to the community with, no way to provide feedback or report bugs related to the game.
On December 10, 2015, version 1.1 was released after four PTS releases. Version 1.1 made sweeping changes to the class system, reducing it to only three armors similar to previous Tribes games, and allows the player to now have three to four weapon slots. All of the changes can be read here.
All information has been updated for v1.3.
Loadouts and classes
Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor you have, along with what weapons and items you can carry. Loadouts can support up to four weapons, defending on which class is chosen, a melee weapon, a pack, and a belt item. Players can select which loadout to use by pressing a number on the numberpad to choose which armor you want and then choose the loadout. There are currently 12 loadouts to choose from.
Hi-Rez also sells cosmetic items such as player skins and voice packs, which can be played using the VGS, along with boosters that allow players to gain credits and experience at a faster rate. Players earn in-game credits during matches for killing enemies, repairing structures, or capturing objectives. Credits are then used to buy vehicles, call-ins, and base upgrades. Custom servers may be purchased through Hi-Rez as well, though they are also hosted by Hi-Rez.
As of version 1.1, Perks have been integrated into the three armors, so the user no longer has to choose between just two perks to equip.
Game modes and maps
There are currently 5 game modes, Capture the Flag, Team Deathmatch, Rabbit, Arena, and Blitz. Ascend features classic maps such as Katabatic, Raindance, Dangerous Crossing, and Canyon Crusade, it also has new maps featuring various landscapes from the arctic tundra to the barren desert. As of February 22, 2012, Rabbit mode has been removed from public games, and replaced with Arena mode, which is unlocked at level 8. Rabbit mode is only available on custom servers.
As of version 1.0.1103.1, "flag drag" was introduced to limit the amount of speed a flag carrier can maintain at very high speeds. The drag is introduced at 300, 275, and 250 km/h for lights, mediums, and heavies, respectively. For custom servers, these speeds and the deceleration rate for when a player is over the top speed are customizable. Setting the value to 0 will turn off the feature.
To encourage diverse gameplay, various accolades and badges are awarded for accomplishing objectives or protecting assets.
As XP is earned, the player will gain rank levels that are identifiable with an insignia on the scoreboard.
As of version 1.0.1055.0 clan tags can be purchased for 1,500 XP or 40 Gold. They allow for the user to use a combination of letters and characters up to a maximum of four to be used as a clan tag. The desired tag will be placed in brackets.
As of version 1.0.1103.1, special characters may now be used, and the first character of the tag does not have to be a letter, which was previously disallowed due to poor programming. If your in-game name is the maximum length and you use a clan tag with four characters, you will lose the last letter in your name. Tags may only be bought from the main menu, not during a match.
These are special commands that players can activate through the console, which can be displayed via the ~ key (tilde key, next to the number 1). Replace <PlayerNickname> with the name of the player you want specified.
/mute <PlayerNickname> - Mutes the player specified. /report <PlayerNickname> <Reason> - Reports the specified player for the specified reason. /sendctrlrequest join queue ### - If the user is whitelisted, allows them to join a specific queue. /stat fps - Shows the Frames Per Second /votekick <PlayerNickname> - Starts a vote to kick the player specified.
/report Jerk This person is a total jerk.
This will report the player "Jerk" for the reason "This person is a total jerk."
User generated content
As of July 2013, mod tools and map tools are now being looked into as a possibility. The community stepped up and began creating their own SDK; it requires the developer build of the game, but allows for custom mods and maps to be used.
See also: Tribes: Ascend/FileSpecs/TextureCache
See also: Tribes: Ascend/File Extraction
When Hi-Rez announced that there would be no more updates, the community started working on an SDK. Below are guides on mapping for Ascend:
|GameRankings||87.94% (17 reviews) |
|Metacritic||87/100 (28 reviews) |
Tribes Ascend was met with critical acclaim from most major reviewers. IGN gave the game a 9/10 rating.
- ↑ What are the minimum and recommended system requirements for Tribes: Ascend?
- ↑ Hi-Rez Studios Announces Tribes: Ascend Release Date and Releases Parody Trailer
- ↑ Shazbot! Tribes: Ascend announced. Multiplayer-only, coming this year, has trailer
- ↑ Open letter to hirez response
- ↑ Behind the Blue Plate #52 - Interview with HiRezTodd
- ↑ Official forums will close within 24 hours
- ↑ Out of the Blue Tribes Ascend version 1.1
- ↑ Tribes: Ascend Hands On Demo With Todd Harris - PAX Prime 2011
- ↑ "Tribes Ascend - Interview vidéo avec Todd Harris - Gamescom 2011". http://www.youtube.com/watch?v=KXeEIFfMbas&feature=player_embedded.
- ↑ Tribes Beta Version 0.1.789.1 Patch Notes
- ↑ Tribes: Ascend Update: Marksman (Version 1.0.1103)
- ↑ Tribes: Ascend Update: Marksman (Version 1.0.1103)
- ↑ This Clan Tag Cannot Be Used
- ↑ Clan tags reduce the character limit for the entire name
- ↑ "Tribes: Ascend". http://www.gamerankings.com/pc/624324-tribes-ascend/index.html. Retrieved 2012-06-19.
- ↑ "Tribes: Ascend". http://www.metacritic.com/game/pc/tribes-ascend. Retrieved 2012-06-19.
- ↑ Lahti, Evan (2012-04-12). "Tribes: Ascend review". http://www.pcgamer.com/review/tribes-ascend-review-2/. Retrieved 2014-04-14.
- ↑ Stanton, Rich (2012-04-12). "Tribes Ascend Review". http://www.eurogamer.net/articles/2012-04-16-tribes-ascend-review. Retrieved 2012-04-14.
- ↑ 19.0 19.1 Stanton, Rich (2012-04-19). "Tribes Ascend Review". http://pc.ign.com/articles/122/1223384p1.html. Retrieved 2012-04-19.
- ↑ Stanton, Rich (2012-04-19). "Tribes Ascend Review". http://www.gamespot.com/tribes-ascend/reviews/tribes-ascend-review-6372435/. Retrieved 2012-04-19.
- ↑ Stanton, Rich (2012-04-19). "Tribes Ascend Review". http://www.edge-online.com/reviews/tribes-ascend-review/. Retrieved 2012-04-19.