Tribes 3: Rivals/Patches/v0.5.1.0

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TRIBES 3: Rivals - Moonrise Patch Notes[1]

TRIBES 3: Rivals | 06.17.2024 | Prophecy Games

Loadouts

Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes.

  • Light
    • Slight Increase to Air Control
      • Pathfinder
        • Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
      • Sentinel
        • Reduced Flag Drag
        • Removed the Stealth Pack as an Available Option
  • Medium
    • Significant Increase to Air Control
    • Increased Health from 1500 to 1600
    • Reduced Flag Drag
  • Heavy
    • Slight Increase to Air Control
    • Removed Nova Colt from Available Loadouts
    • Reduced Flag Drag
      • Doombringer
        • Removed Passive Bonus to AoE Sizes
      • Juggernaut
        • Significantly Increased Body Block Damage
        • Increased Passive Flag Stand Healing from .003 to .004
        • Replaced Regen Station with Heavy Shield Pack

Weapons

  • Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
  • Light Spinfusor
    • Reload Time Improved from 1.17 seconds to 1.15 seconds
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1.6%
    • AoE Damage Falloff Improved from 20 to 25%
    • Now Properly Calculates Knockback from feet to be in line with other explosive weapons
    • Passive Reload Time Improved from 1.75 seconds to 1.5 seconds
  • Bolt Launcher
    • Reload Time Improved from 1.27 seconds to 1.2 seconds
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1%
    • Passive Reload Time Improved from 2.3 seconds to 1.55 seconds
  • Spinfusor
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1.6%
    • Knockback Magnitude Increased from 1650 to 1750
    • Passive Reload Time Improved from 1.75 seconds to 1.6 seconds
  • Thumper
    • Reload Time Improved from 1.5 seconds to 1.45 seconds
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1%
    • Knockback Magnitude Increased from 1650 to 1750
    • Direct Hit Modifier Lowered from 40% to 30%
    • Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
    • Remastered Materials and Added to Cosmetic Generator
  • Heavy Spinfusor
    • Reload Time Improved from 1.5 seconds to 1.45 seconds
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1.6%
    • AoE Damage Falloff Lowered from 40% to 35%
    • Knockback Magnitude Increased from 1650 to 1850
    • Passive Reload Time Extended from 1.75 seconds to 1.8 seconds
  • Heavy Bolt Launcher
    • Projectile Speed Lowered by 5 m/s
    • AoE Size Decreased by 1%
    • AoE Damage Falloff Lowered from 40% to 35%
    • Knockback Magnitude Increased from 1650 to 1850
    • Passive Reload Time Improved from 2.3 seconds to 1.85 seconds
  • Plasma Gun
    • Damage Increased from 300 to 350
    • Base Damage Modifier Increased to 60%
    • Passive Reload Time Improved from 3 seconds to 2.15 seconds
    • Added Forward and Lateral Inheritance Sliders
    • Remastered Materials and Added to Cosmetic Generator
  • Light Chaingun
    • Windup time reduced from 0.6 seconds to 0.3 seconds
    • Added Forward Inheritance
    • Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
  • Chaingun
    • Windup time reduced from 0.6 seconds to 0.4 seconds
    • Added Forward Inheritance
    • Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
  • Storm Slicer
    • Windup time reduced from 0.6 seconds to 0.5 seconds
    • Added Forward Inheritance
    • Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
  • Phase Rifle
    • Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
    • Removed Standing Spread
    • Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
    • Passive Reload Time Improved from 3 seconds to 2.35 seconds
  • Nova Colt
    • Reload Time Reduced from 3 seconds to 2.5 seconds
    • Passive Reload Time Improved from 3 seconds to 2.85 seconds
  • Grenade Launcher
    • Projectile now has a 1.5 second fuse time
    • The grenade will not explode without having bounced first
    • It will still explode immediately upon contact with an enemy player
    • If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
    • Fire Rate Improved from 0.8 seconds to 0.6 seconds
    • Direct Hit Damage Modifier Increased from 1.154 to 1.2
    • Reduced Base Asset Damage Modifier from 2.0 to 1.9
    • AoE Falloff Damage Improved from 50% to 55%
    • Knockback Increased from 750 to 1250
    • Passive Reload Time Improved from 3 seconds to 2.15 seconds
  • Fusion Mortar
    • Projectile will no longer reset its fuse on contact
  • Gladiator
    • Passive Reload Time Improved from 3 seconds to 1.6 seconds
    • Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
    • Fixed a bug where gladiator projectile could pass through walls in some circumstances
  • Sparrow
    • Significantly Reduced Recoil and Visual Kick
    • Increased Magazine Size from 12 to 14
    • Passive Reload Time Improved from 3 seconds to 1.75 seconds
  • Shotgun
    • Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
    • Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
    • Passive Reload Time Improved from 3 seconds to 2.3 seconds
  • Shocklance
    • Base Damage Raised from 750 to 800
    • Backstab Damage Reduced from 2250 to 2000
    • Passive Reload Time Improved from 3 seconds to 1.85 seconds
    • Remastered Materials and Added to Cosmetic Generator

Ability Packs and Grenades

  • Stealth
    • Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element
  • Shield
    • Now lowers maximum energy to 75 while active instead of slowly draining energy
  • Regen Stations
    • Station Health Increased from 250 to 600
  • Heavy Shield
    • Now lowers maximum energy to 50 while active instead of slowly draining energy
  • Force Shield
    • Added a 0.75s Deploy Time
  • Smoke Grenade
    • Cooldown Lowered from 15 seconds to 12 seconds
  • Chaff Grenade
    • Effect Duration Lowered from 12 to 8 seconds
    • Fixed an issue where the effect could become permanent
  • AP Grenade
    • Fuse Time Lowered from 2.5s to 1.75s
    • AoE Falloff Improved from 45% to 60%
    • Deployable Damage Lowered from 100% to 85%
  • EMP Grenade
    • Fuse Time Lowered from 2.5s to 1.75s
  • Sticky Grenade
    • AoE Falloff Improved from 50% to 55%
    • Increased throw speed from 50 m/s to 70 m/s
  • Frag Grenade
    • Fuse Time Lowered from 2.5s to 2.25s
    • AoE Falloff Improved from 50% to 55%
  • Proximity Mine
    • Fixed a bug causing the proximity mine to explode twice if it was shot after exploding

GAMEPLAY

  • General
    • Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
    • Added Many New Loading Screen Tips.
    • Added Moonrise Rewards Achievement Path.
    • Added Cosmetics for Draft Tournament Winners.
    • Added Community Cosmetics.
    • Added Friendly Fire Mutator.
    • Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
    • Players now earn kill credit after damaging a player that kills themself.
    • Sensors now regenerate themselves after 3 minutes
    • Recall channel time lengthened from 2 seconds to 3 seconds
  • Moonrise
    • Added Moonrise Map
  • Hollow
    • Moved Sensors on Hollow under rear turret deck

FIXES

  • Fixed several issues causing shots to not properly register
  • Fixed a bug where flag could block explosions while it was on its stand
  • Fixed a bug causing player models to not load in properly at the start of matches
  • Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
  • Fixed a bug in which bullets could collide with and detonate grenades
  • Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
  • Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
  • Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.

Known Issues

  • DLC rewards may sometimes grant the items and not show a crate to open.

References