Tribes 3: Rivals/Patches/v0.5.1.0
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TRIBES 3: Rivals - Moonrise Patch Notes[1]
TRIBES 3: Rivals | 06.17.2024 | Prophecy Games
Loadouts
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes.
- Light
- Slight Increase to Air Control
- Pathfinder
- Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
- Sentinel
- Reduced Flag Drag
- Removed the Stealth Pack as an Available Option
- Pathfinder
- Slight Increase to Air Control
- Medium
- Significant Increase to Air Control
- Increased Health from 1500 to 1600
- Reduced Flag Drag
- Heavy
- Slight Increase to Air Control
- Removed Nova Colt from Available Loadouts
- Reduced Flag Drag
- Doombringer
- Removed Passive Bonus to AoE Sizes
- Juggernaut
- Significantly Increased Body Block Damage
- Increased Passive Flag Stand Healing from .003 to .004
- Replaced Regen Station with Heavy Shield Pack
- Doombringer
Weapons
- Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
- Light Spinfusor
- Reload Time Improved from 1.17 seconds to 1.15 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Improved from 20 to 25%
- Now Properly Calculates Knockback from feet to be in line with other explosive weapons
- Passive Reload Time Improved from 1.75 seconds to 1.5 seconds
- Bolt Launcher
- Reload Time Improved from 1.27 seconds to 1.2 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Passive Reload Time Improved from 2.3 seconds to 1.55 seconds
- Spinfusor
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- Knockback Magnitude Increased from 1650 to 1750
- Passive Reload Time Improved from 1.75 seconds to 1.6 seconds
- Thumper
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Knockback Magnitude Increased from 1650 to 1750
- Direct Hit Modifier Lowered from 40% to 30%
- Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
- Remastered Materials and Added to Cosmetic Generator
- Heavy Spinfusor
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Extended from 1.75 seconds to 1.8 seconds
- Heavy Bolt Launcher
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Improved from 2.3 seconds to 1.85 seconds
- Plasma Gun
- Damage Increased from 300 to 350
- Base Damage Modifier Increased to 60%
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Added Forward and Lateral Inheritance Sliders
- Remastered Materials and Added to Cosmetic Generator
- Light Chaingun
- Windup time reduced from 0.6 seconds to 0.3 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Chaingun
- Windup time reduced from 0.6 seconds to 0.4 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Storm Slicer
- Windup time reduced from 0.6 seconds to 0.5 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Phase Rifle
- Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
- Removed Standing Spread
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Passive Reload Time Improved from 3 seconds to 2.35 seconds
- Nova Colt
- Reload Time Reduced from 3 seconds to 2.5 seconds
- Passive Reload Time Improved from 3 seconds to 2.85 seconds
- Grenade Launcher
- Projectile now has a 1.5 second fuse time
- The grenade will not explode without having bounced first
- It will still explode immediately upon contact with an enemy player
- If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
- Fire Rate Improved from 0.8 seconds to 0.6 seconds
- Direct Hit Damage Modifier Increased from 1.154 to 1.2
- Reduced Base Asset Damage Modifier from 2.0 to 1.9
- AoE Falloff Damage Improved from 50% to 55%
- Knockback Increased from 750 to 1250
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Fusion Mortar
- Projectile will no longer reset its fuse on contact
- Gladiator
- Passive Reload Time Improved from 3 seconds to 1.6 seconds
- Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
- Fixed a bug where gladiator projectile could pass through walls in some circumstances
- Sparrow
- Significantly Reduced Recoil and Visual Kick
- Increased Magazine Size from 12 to 14
- Passive Reload Time Improved from 3 seconds to 1.75 seconds
- Shotgun
- Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
- Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
- Passive Reload Time Improved from 3 seconds to 2.3 seconds
- Shocklance
- Base Damage Raised from 750 to 800
- Backstab Damage Reduced from 2250 to 2000
- Passive Reload Time Improved from 3 seconds to 1.85 seconds
- Remastered Materials and Added to Cosmetic Generator
Ability Packs and Grenades
- Stealth
- Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element
- Shield
- Now lowers maximum energy to 75 while active instead of slowly draining energy
- Regen Stations
- Station Health Increased from 250 to 600
- Heavy Shield
- Now lowers maximum energy to 50 while active instead of slowly draining energy
- Force Shield
- Added a 0.75s Deploy Time
- Smoke Grenade
- Cooldown Lowered from 15 seconds to 12 seconds
- Chaff Grenade
- Effect Duration Lowered from 12 to 8 seconds
- Fixed an issue where the effect could become permanent
- AP Grenade
- Fuse Time Lowered from 2.5s to 1.75s
- AoE Falloff Improved from 45% to 60%
- Deployable Damage Lowered from 100% to 85%
- EMP Grenade
- Fuse Time Lowered from 2.5s to 1.75s
- Sticky Grenade
- AoE Falloff Improved from 50% to 55%
- Increased throw speed from 50 m/s to 70 m/s
- Frag Grenade
- Fuse Time Lowered from 2.5s to 2.25s
- AoE Falloff Improved from 50% to 55%
- Proximity Mine
- Fixed a bug causing the proximity mine to explode twice if it was shot after exploding
GAMEPLAY
- General
- Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
- Added Many New Loading Screen Tips.
- Added Moonrise Rewards Achievement Path.
- Added Cosmetics for Draft Tournament Winners.
- Added Community Cosmetics.
- Added Friendly Fire Mutator.
- Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
- Players now earn kill credit after damaging a player that kills themself.
- Sensors now regenerate themselves after 3 minutes
- Recall channel time lengthened from 2 seconds to 3 seconds
- Moonrise
- Added Moonrise Map
- Hollow
- Moved Sensors on Hollow under rear turret deck
FIXES
- Fixed several issues causing shots to not properly register
- Fixed a bug where flag could block explosions while it was on its stand
- Fixed a bug causing player models to not load in properly at the start of matches
- Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
- Fixed a bug in which bullets could collide with and detonate grenades
- Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
- Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
- Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.
Known Issues
- DLC rewards may sometimes grant the items and not show a crate to open.