Gladiator
|

|
Loadout/Class
|
Medium Armor
|
Slot
|
Secondary
|
Type
|
Explosive
|
Statistics
|
Fire Rate
|
0.46
|
Manual Reload Time
|
1.25 seconds
|
Auto Reload Time
|
1.6 seconds
|
Upgrades
|
Cost
|
"Fires an explosive sticky charge that causes a chain of three explosions after a brief delay."
The Gladiator is a secondary weapon for the Medium Armor that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger. If you can get the Gladiator to hit a player with all three shockwaves, it will deal more damage than a direct hit.
Damage Table
Below are the damage values for the Gladiator. If you stick the projectile to a vehicle or base asset, it will emit three shockwaves, unlike on players, where it will only explode once. To calculate the damage for a direct hit on a vehicle or base asset in the table below, take the direct hit column and add it to the 2nd and 3rd explosions to get the total damage dealt.
|
Direct Hit |
1st Explosion |
2nd Explosion |
3rd Explosion |
Total Damage (Direct Hit) |
Total Damage
|
Damage Radius |
X meters |
X meters |
X meters |
X meters |
|
|
Base Damage |
760 |
760 |
- |
- |
- |
-
|
Beowulf |
- |
- |
- |
- |
- |
-
|
Deployables |
- |
- |
- |
- |
- |
-
|
Generator |
- |
- |
- |
- |
- |
-
|
Grav Cycle |
- |
- |
- |
- |
- |
-
|
Player |
- |
- |
- |
- |
- |
-
|
Sensor |
- |
- |
- |
- |
- |
-
|
Shrike |
- |
- |
- |
- |
- |
-
|
Turret |
- |
- |
- |
- |
- |
-
|
Trivia
See Also