Tribes: Ascend/The Hammer: Difference between revisions

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m (Reload times)
m (Fire rate)
Line 5: Line 5:
|slot              = Secondary
|slot              = Secondary
|type              = Bullet / Spread / Hitscan
|type              = Bullet / Spread / Hitscan
|firerate          =
|firerate          = 0.50 seconds
|reloadtime        = 1.80 seconds
|reloadtime        = 1.80 seconds
|reloadupgrade      = 1.44 seconds
|reloadupgrade      = 1.44 seconds

Revision as of 01:57, 25 January 2014

The Hammer

Loadout/Class Brute
Slot Secondary
Type Bullet / Spread / Hitscan
Statistics
Fire Rate 0.50 seconds
Manual Reload Time 1.80 seconds (1.44 seconds)
Auto Reload Time 2.84 seconds (2.28 seconds)
Projectile Speed Hitscan
Magazine Size 5 (6)
Ammo 35 (45/56)
Upgrades
Upgrade 1 +10 ammo
Upgrade 2 +1 clip size
Upgrade 3 +10 ammo
Upgrade 4 -25% reload time
Cost
Gold 120
XP 7,000
Mastery Cost (XP) 7,500


"Popular among smaller tribes with fewer resources, The Hammer was modified to be more ammo efficient. Ironically, the phrase 'Dropping the Hammer' refers to warriors who are cowardly in combat."


The Hammer is one of the five shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Brute, and a variant of the Automatic Shotgun, while holding less ammo, it deals more damage.

Damage Table

Below are the damage values for The Hammer. The shotgun fires 8 pellets.

Base Damage
Base Damage 60
Beowulf 0
Deployables 480 (60 x 8)
Generator 384 (48 x 8)
Grav Cycle 0
Player 480 (60 x 8)
Sensor 0
Shrike 312 (39 x 8)
Turret 0
Falloff Damage 144 (18 x 8) - 432 (54 x 8)

Inheritence

The Hammer is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.

Trivia

  • Internally, The Hammer is named the Auto Shotgun MKD.