Tribes: Ascend/The Hammer: Difference between revisions

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|Splash Damage || style="text-align:center;"| 144 <small>(18 x 8)</small> - 432 <small>(54 x 8)</small>
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Revision as of 00:11, 8 December 2012

The Hammer

Loadout/Class Brute
Slot Secondary
Type Bullet / Spread / Hitscan
Statistics
Manual Reload Time 1.80 seconds
Projectile Speed Hitscan
Magazine Size 5 (6)
Ammo 35 (45/56)
Upgrades
Upgrade 1 +10 ammo
Upgrade 2 +1 clip size
Upgrade 3 +10 ammo
Upgrade 4 -25% reload time
Cost
Gold 120
XP 14,000
Mastery Cost (XP) 15,000


"Popular among smaller tribes with fewer resources, The Hammer was modified to be more ammo efficient. Ironically, the phrase 'Dropping the Hammer' refers to warriors who are cowardly in combat."


The Hammer is one of the five shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Brute, and a variant of the Automatic Shotgun, while holding less ammo, it deals more damage.

Damage Table

Below are the damage values for The Hammer. The shotgun fires 8 pellets.

Base Damage
Base Damage 60
Beowulf 0
Deployables 480 (60 x 8)
Generator 384 (48 x 8)
Grav Cycle 0
Player 480 (60 x 8)
Sensor 0
Shrike 312 (39 x 8)
Turret 0
Splash Damage 144 (18 x 8) - 432 (54 x 8)

Inheritence

The Hammer is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.