Tribes: Ascend/Technician: Difference between revisions

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(Reduced costs and added shocklance)
(Added armor info)
Line 4: Line 4:
|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Medium
|armor = Medium
|health = 1,200
|healthupgrade = 1,250/1,350
|healthdelay = 20 seconds
|healthdelayupgrade = 15 seconds
|energy = 100
|energyupgrade = 110
|energyregen = 13/s
|speed = 8.8 m/s
|mass = 100 kg
|primary = [[Tribes: Ascend/TCN4 SMG|TCN4 SMG]]
|primary = [[Tribes: Ascend/TCN4 SMG|TCN4 SMG]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper|Thumper]]|44,000 XP or 500 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper|Thumper]]|44,000 XP or 500 Gold}}
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''"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."''
''"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."''


== Loadouts ==
{|
| {{:Tribes: Ascend/Technician series}}
|}


==Cost to Unlock==
==Cost to Unlock==

Revision as of 00:32, 4 May 2013

Technician
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Medium
Health Pool 1,200 (1,250/1,350)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 100 (110)
Energy Regen Rate 13/s
Walk Speed 8.8 m/s
Mass 100 kg
Cost




"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."

Loadouts

Cost to Unlock

Tribes Gold: 160

XP: 7,200

Armor Upgrades

Technician MK I

-25% Regeneration delay
+50 Health
+25% Health Regeneration rate
+10 Energy
+50 Health

Skins

Specialist
975 Gold