Tribes: Ascend/TCNG Quickfuse
TCNG Quickfuse | |
---|---|
Loadout/Class | Technician |
Slot | Belt |
Type | Grenade |
Statistics | |
Manual Reload Time | 0 seconds |
Build Up Time | 0.7 seconds |
Projectile Speed | 28 m/s |
Projectile Live Time | 8 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 10 meters (11 meters) |
Ammo | 1 (2) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +20% damage versus armored |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius. He long ago had his eyebrows singed off."
The TCNG Quickfuse is an unlockable belt item for the Technician, and a variant of the TCNG. The quickfuse variant deals less damage, has a smaller splash radius, and a shorter fuse.
Damage Table
Below are the damage values for the TCNG Quickfuse.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 700 | 700 |
Beowulf | 840 | 1,008 |
Deployables | 700 | 800 |
Generator | 875 | 875 |
Grav Cycle | 840 | 1,008 |
Player | 700 | 700 |
Sensor | 1,750 | 2,100 |
Shrike | 1,750 | 2,100 |
Turret | 1,750 | 2,100 |
Splash Damage | 210 - 700 | 252 - 840 |
Inheritence
The TCNG Quickfuse has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The TCNG Quickfuse has an impulse strength of 85,000 m/s applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the TCNG Quickfuse is named the TCNG MKD.
Special Accolades
The following accolades can be earned with the TCNG Quickfuse.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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