Tribes: Ascend/Spinfusor Comparison

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Revision as of 00:09, 30 July 2014 by Te-krogoth (talk | contribs) (Fire rates and speed inheritence)
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Below is a comparison of all of the spinfusor variants in Tribes: Ascend. If there are two rows for one item, like the Beowulf, for example, the second row represents the value of the 20% versus armored upgrade. So, for the Stealth Spinfusor, it deals 700 damage to the Beowulf if it is not upgraded, but deals 840 damage to the Beowulf when it is upgraded with 20% versus armored. If the item only has one row, it means that even with the 20% versus armored upgrade, the damage value would not change, because it is not considered "armored".


Note: Reload times are pulled directly from the game files, and fire rates are pulled from the leaked dev build files.

The Twinfusors also have a fire rate, which is 1 disc every 0.35 seconds, and is how fast the weapon can fire the two discs, which is different than the reload time. Spinfusors do not have a firerate because they do not use clips/magazines.

Spinfusors Twinfusors
Light Armor Medium Armor Heavy Armor Light Armor Medium Armor Heavy Armor
Infiltrator Pathfinder Soldier Juggernaut Brute Pathfinder Soldier Juggernaut
Stealth Spinfusor Light Spinfusor Dueling Spinfusor Blinksfusor Spinfusor Spare Spinfusor Spinfusor MKD Spinfusor MK-X Heavy Spinfusor Devastator Spinfusor Light Twinfusor Twinfusor Heavy Twinfusor
Fire rate Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable Not Applicable 1 per 0.35 seconds 1 per 0.35 seconds 1 per 0.35 seconds
Reload Time 1.24 seconds 1.24 seconds 1.24 seconds 1.24 seconds 1.50 seconds 1.50 seconds 1.50 seconds 1.50 seconds 1.80 seconds 1.80 seconds 1.40 seconds 1.60 seconds 1.90 seconds
Projectile Speed 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s 78 m/s
Speed Inheritence 50% 50% 50% 100% 50% 50% 50% 50% 50% 50% 50% 50% 50%
Projectile Live Time 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds 6 seconds
Projectile Hitbox 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters 0.2 meters
Splash Radius 7.2 meters 7.2 meters 6.8 meters 6.8 meters 7.2 meters 7.2 meters 7.8 meters 7.2 meters 7.2 meters 7.8 meters 7.2 meters 7.2 meters 7.2 meters
Maximum Ammo 29 29 29 29 29 29 29 29 31 31 38 38 38
 
Base Damage 500 550 550 550 650 600 600 660 750 700 380 410 440
Beowulf 840 924 1,056 1,056 1,092 792 1,008 1,108 1,260 1,444 638 688 739
1,008 1,108 1,267 1,267 1,310 950 1,209 1,329 1,512 1,732 765 825 886
Deployables 700 770 880 880 910 660 840 924 1,050 1,204 532 574 616
Generator 875 962 1,100 1,100 1,137 825 1,050 1,155 1,312 1,505 665 717 770
Grav Cycle 840 924 1,056 1,056 1,092 792 1,008 1,108 1,260 1,444 638 688 739
1,008 1,108 1,267 1,267 1,310 950 1,209 1,329 1,512 1,732 765 825 886
Player 700 770 880 880 910 660 840 924 1,050 1,204 532 574 616
Sensor 840 924 1,056 1,056 1,092 792 1,008 1,108 1,260 1,324 638 688 739
1,008 1,108 1,267 1,267 1,310 950 1,209 1,329 1,512 1,588 765 825 886
Shrike 1,750 1,925 2,200 2,200 2,275 1,650 2,100 2,310 2,625 3,010 1,596 1,435 1,540
2,100 2,310 2,640 2,640 2,730 1,980 2,520 2,772 3,150 3,612 1,915 1,722 1,848
Turret 840 924 1,056 1,056 1,092 792 1,008 1,108 1,470 1,324 638 688 739
1,008 1,108 1,267 1,267 1,310 950 1,209 1,329 1,764 1,588 765 825 886
Splash Damage 250 - 500 275 - 550 275 - 550 275 - 550 130 - 650 300 - 600 300 - 600 330 - 660 375 - 750 350 - 700 190 - 380 205 - 410 220 - 440
300 - 600 330 - 660 330 - 660 330 - 660 156 - 780 396 - 720 360 - 720 396 - 792 450 - 900 420 - 840 228 - 456 246 - 492 264 - 528