Tribes: Ascend/Sentinel

From Tribes Wiki
Revision as of 21:48, 23 February 2014 by Te-krogoth (talk | contribs) (Cost)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 13/s
Walk Speed 10 m/s (11 m/s)
Mass 100 kg
Cost
Tribes Gold 80
XP 3,600
Mastery 3,750 XP

"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
487 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."