Tribes: Ascend/Sentinel: Difference between revisions

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(TA Sentinel)
 
m (Updated costs)
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|primary_unlock1 = {{LockedWeaponEntry|[[Phase Rifle]]|100,000 XP or 780 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Phase Rifle]]|100,000 XP or 780 Gold}}
|secondary = [[Nova Blaster]]
|secondary = [[Nova Blaster]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Falcon]]|24,000 XP or 240 Gold}}
|secondary_unlock1 = {{LockedWeaponEntry|[[Falcon]]|100,000 XP or 780 Gold}}
|pack = [[Drop Jammer]]
|pack = [[Drop Jammer]]
|pack_unlock1 = {{LockedWeaponEntry|[[Energy Recharge Pack]]|24,000 XP or 240 Gold}}
|pack_unlock1 = {{LockedWeaponEntry|[[Energy Recharge Pack]]|42,000 XP or 240 Gold}}
|belt = [[Claymore Mine]]
|belt = [[Claymore Mine]]
|belt_unlock1 = {{LockedWeaponEntry|[[T5 Grenade]]|75,000 XP or 420 Gold}}
|belt_unlock1 = {{LockedWeaponEntry|[[T5 Grenade]]|42,000 XP or 240 Gold}}
|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
}}
}}
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
==Cost to Unlock==
'''Tribes Gold''': 160
'''XP''': 7,200

Revision as of 20:09, 26 February 2012

Sentinel
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General Information
Armor Light




Cost



The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.


Cost to Unlock

Tribes Gold: 160

XP: 7,200