Tribes: Ascend/Sentinel: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
(Added armor info box)
m (Cost)
 
(One intermediate revision by the same user not shown)
Line 14: Line 14:
|speedupgrade = 11 m/s
|speedupgrade = 11 m/s
|mass = 100 kg
|mass = 100 kg
|tribesgold = 160
|tribesgold = 80
|xp = 7,200
|xp = 3,600
|mastery = 7,500 XP
|mastery = 3,750 XP
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
Line 59: Line 59:
|[[Image:TA_Skin_Sentinel_Specter.png|x200px]]
|[[Image:TA_Skin_Sentinel_Specter.png|x200px]]
|-
|-
|975 Gold
|487 Gold
|}
|}


Line 71: Line 71:
| {{:Tribes: Ascend/Armor series}}
| {{:Tribes: Ascend/Armor series}}
|}
|}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 21:48, 23 February 2014

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 13/s
Walk Speed 10 m/s (11 m/s)
Mass 100 kg
Cost
Tribes Gold 80
XP 3,600
Mastery 3,750 XP

"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
487 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."