Tribes: Ascend/Sentinel: Difference between revisions

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m (Changed quote to match the new one in-game)
m (Cost)
 
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|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Light
|armor = Light
|health = 800
|healthupgrade = 900
|healthdelay = 20 seconds
|healthdelayupgrade = 15 seconds
|energy = 90
|energyupgrade = 100
|energyregen = 13/s
|speed = 10 m/s
|speedupgrade = 11 m/s
|mass = 100 kg
|tribesgold = 80
|xp = 3,600
|mastery = 3,750 XP
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|88,000 XP or 500 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]|18,000 XP or 160 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]|9,000 XP or 160 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]|88,000 XP or 500 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]|44,000 XP or 500 Gold}}
|secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]]
|secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]|88,000 XP or 500 Gold}}
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]|44,000 XP or 500 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]|18,000 XP or 160 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]|9,000 XP or 160 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]|42,000 XP or 240 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]|21,000 XP or 240 Gold}}
|secondary_unlock4 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}}
|pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]]
|pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]]
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]|42,000 XP or 240 Gold}}
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]|21,000 XP or 240 Gold}}
|belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]]
|belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]]
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]|42,000 XP or 240 Gold}}
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]|21,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]|18,000 XP or 160 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]|9,000 XP or 160 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]|42,000 XP or 240 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]|21,000 XP or 240 Gold}}
|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
}}
}}
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''


 
== Loadouts ==
==Cost to Unlock==
{|
'''Tribes Gold''': 160
| {{:Tribes: Ascend/Sentinel series}}
 
|}
'''XP''': 7,200


== Armor Upgrades ==
== Armor Upgrades ==
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! Specter
! Specter
|-
|-
|[[Image:TA_Skin_Sentinel_Specter.png|100px]]
|[[Image:TA_Skin_Sentinel_Specter.png|x200px]]
|-
|-
|975 Gold
|487 Gold
|}
|}


Line 52: Line 65:


''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''
''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 21:48, 23 February 2014

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 13/s
Walk Speed 10 m/s (11 m/s)
Mass 100 kg
Cost
Tribes Gold 80
XP 3,600
Mastery 3,750 XP

"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
487 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."