Tribes: Ascend/Sentinel: Difference between revisions

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m (Added the new unlockables)
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|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Light
|armor = Light
|primary = [[BXT1]]
|health = 800
|primary_unlock1 = {{LockedWeaponEntry|[[Phase Rifle]]|100,000 XP or 780 Gold}}
|healthupgrade = 900
|primary_unlock2 = {{LockedWeaponEntry|[[BXT-1A]]|18,000 XP or 160 Gold}}
|healthdelay = 20 seconds
|primary_unlock3 = {{LockedWeaponEntry|[[SAP20]]|88,000 XP or 500 Gold}}
|healthdelayupgrade = 15 seconds
|secondary = [[Nova Blaster]]
|energy = 90
|secondary_unlock1 = {{LockedWeaponEntry|[[Falcon]]|100,000 XP or 780 Gold}}
|energyupgrade = 100
|secondary_unlock2 = {{LockedWeaponEntry|[[Nova Blaster MX]]|18,000 XP or 160 Gold}}
|energyregen = 13/s
|secondary_unlock3 = {{LockedWeaponEntry|[[Accurized Shotgun]]|42,000 XP or 240 Gold}}
|speed = 10 m/s
|pack = [[Drop Jammer]]
|speedupgrade = 11 m/s
|pack_unlock1 = {{LockedWeaponEntry|[[Energy Recharge Pack]]|42,000 XP or 240 Gold}}
|mass = 100 kg
|belt = [[Claymore Mine]]
|tribesgold = 80
|belt_unlock1 = {{LockedWeaponEntry|[[T5 Grenade]]|42,000 XP or 240 Gold}}
|xp = 3,600
|belt_unlock2 = {{LockedWeaponEntry|[[Focused Claymore]]|18,000 XP or 160 Gold}}
|mastery = 3,750 XP
|belt_unlock3 = {{LockedWeaponEntry|[[Motion Mine]]|42,000 XP or 240 Gold}}
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]|9,000 XP or 160 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]|44,000 XP or 500 Gold}}
|secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]|44,000 XP or 500 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]|9,000 XP or 160 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]|21,000 XP or 240 Gold}}
|secondary_unlock4 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}}
|pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]]
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]|21,000 XP or 240 Gold}}
|belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]]
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]|21,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]|9,000 XP or 160 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]|21,000 XP or 240 Gold}}
|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
}}
}}
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''


== Loadouts ==
{|
| {{:Tribes: Ascend/Sentinel series}}
|}


==Cost to Unlock==
== Armor Upgrades ==
'''Tribes Gold''': 160
=== Sentinel MK I ===
:-25% Regeneration delay
:
:+10% Run speed
:
:+25% Health Regeneration rate
:
:+100 Health
:
:+10 Energy


'''XP''': 7,200
== Skins==
{| class="wikitable"
! Specter
|-
|[[Image:TA_Skin_Sentinel_Specter.png|x200px]]
|-
|487 Gold
|}
 
'''Specter'''
 
''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''
 
 
{|
|-
| {{:Tribes: Ascend/Armor series}}
|}
 
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Classes]]

Latest revision as of 21:48, 23 February 2014

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 13/s
Walk Speed 10 m/s (11 m/s)
Mass 100 kg
Cost
Tribes Gold 80
XP 3,600
Mastery 3,750 XP

"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
487 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."