Tribes: Ascend/Sentinel: Difference between revisions

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''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''
''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''
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Revision as of 19:08, 18 May 2013

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 13/s
Walk Speed 10 m/s (11 m/s)
Mass 100 kg
Cost
Tribes Gold 160
XP 7,200
Mastery 7,500 XP

"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
975 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."