Tribes: Ascend/Sentinel: Difference between revisions
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Te-krogoth (talk | contribs) (Reduced costs and added shocklance) |
Te-krogoth (talk | contribs) (Added armor info) |
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|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Light | |armor = Light | ||
|health = 800 | |||
|healthupgrade = 900 | |||
|healthdelay = 20 seconds | |||
|healthdelayupgrade = 15 seconds | |||
|energy = 90 | |||
|energyupgrade = 100 | |||
|energyregen = 14/s | |||
|energyregenupgrade = 17/s | |||
|speed = 10 m/s | |||
|speedupgrade = 11 m/s | |||
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]] | |primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}} | ||
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''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."'' | ''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."'' | ||
== Loadouts == | |||
{| | |||
| {{:Tribes: Ascend/Sentinel series}} | |||
|} | |||
==Cost to Unlock== | ==Cost to Unlock== |
Revision as of 20:31, 3 May 2013
"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."
Loadouts
|
Cost to Unlock
Tribes Gold: 160
XP: 7,200
Armor Upgrades
Sentinel MK I
- -25% Regeneration delay
- +10% Run speed
- +25% Health Regeneration rate
- +100 Health
- +10 Energy
Skins
Specter |
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975 Gold |
Specter
"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."