Tribes: Ascend/Sentinel: Difference between revisions

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(Reduced costs and added shocklance)
(Added armor info)
Line 4: Line 4:
|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Light
|armor = Light
|health = 800
|healthupgrade = 900
|healthdelay = 20 seconds
|healthdelayupgrade = 15 seconds
|energy = 90
|energyupgrade = 100
|energyregen = 14/s
|energyregenupgrade = 17/s
|speed = 10 m/s
|speedupgrade = 11 m/s
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}}
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''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''


== Loadouts ==
{|
| {{:Tribes: Ascend/Sentinel series}}
|}


==Cost to Unlock==
==Cost to Unlock==

Revision as of 20:31, 3 May 2013

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light
Health Pool 800 (900)
Health Regen Delay 20 seconds (15 seconds)
Energy Pool 90 (100)
Energy Regen Rate 14/s (17/s)
Walk Speed 10 m/s (11 m/s)


Cost



"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."

Loadouts

Cost to Unlock

Tribes Gold: 160

XP: 7,200

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
975 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."