Tribes: Ascend/Sentinel: Difference between revisions

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|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
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The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."''





Revision as of 16:13, 25 September 2012

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost



"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."


Cost to Unlock

Tribes Gold: 160

XP: 7,200

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
975 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."