Tribes: Ascend/Sentinel: Difference between revisions

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(Added armor upgrades and specter skin.)
m (Linked links)
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|caption = Screenshot from class selection page
|caption = Screenshot from class selection page
|armor = Light
|armor = Light
|primary = [[BXT1]]
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]
|primary_unlock1 = {{LockedWeaponEntry|[[Phase Rifle]]|100,000 XP or 780 Gold}}
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|100,000 XP or 780 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[BXT-1A]]|18,000 XP or 160 Gold}}
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]|18,000 XP or 160 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[SAP20]]|88,000 XP or 500 Gold}}
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]|88,000 XP or 500 Gold}}
|secondary = [[Nova Blaster]]
|secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]]
|secondary_unlock1 = {{LockedWeaponEntry|[[Falcon]]|100,000 XP or 780 Gold}}
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]|100,000 XP or 780 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Nova Blaster MX]]|18,000 XP or 160 Gold}}
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]|18,000 XP or 160 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Accurized Shotgun]]|42,000 XP or 240 Gold}}
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]|42,000 XP or 240 Gold}}
|pack = [[Drop Jammer]]
|pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]]
|pack_unlock1 = {{LockedWeaponEntry|[[Energy Recharge Pack]]|42,000 XP or 240 Gold}}
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]|42,000 XP or 240 Gold}}
|belt = [[Claymore Mine]]
|belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]]
|belt_unlock1 = {{LockedWeaponEntry|[[T5 Grenade]]|42,000 XP or 240 Gold}}
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]|42,000 XP or 240 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Focused Claymore]]|18,000 XP or 160 Gold}}
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]|18,000 XP or 160 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Motion Mine]]|42,000 XP or 240 Gold}}
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]|42,000 XP or 240 Gold}}
|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
}}
}}

Revision as of 17:26, 18 September 2012

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost



The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.


Cost to Unlock

Tribes Gold: 160

XP: 7,200

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
975 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."