Tribes: Ascend/Sentinel: Difference between revisions
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Te-krogoth (talk | contribs) m (Added the new unlockables) |
Te-krogoth (talk | contribs) (Added armor upgrades and specter skin.) |
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|icon = [[Image:Sentinel.png|94px]] | |icon = [[Image:Sentinel.png|94px]] | ||
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The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. | The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense. | ||
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'''XP''': 7,200 | '''XP''': 7,200 | ||
== Armor Upgrades == | |||
=== Sentinel MK I === | |||
:-25% Regeneration delay | |||
: | |||
:+10% Run speed | |||
: | |||
:+25% Health Regeneration rate | |||
: | |||
:+100 Health | |||
: | |||
:+10 Energy | |||
== Skins== | |||
{| class="wikitable" | |||
! Specter | |||
|- | |||
|[[Image:TA_Skin_Sentinel_Specter.png|100px]] | |||
|- | |||
|975 Gold | |||
|} | |||
'''Specter''' | |||
''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."'' |
Revision as of 15:51, 18 September 2012
Sentinel | |
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<slider image1="" image2="" />Screenshot from class selection page | |
General Information | |
Armor | Light
|
Cost
| |
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
Cost to Unlock
Tribes Gold: 160
XP: 7,200
Armor Upgrades
Sentinel MK I
- -25% Regeneration delay
- +10% Run speed
- +25% Health Regeneration rate
- +100 Health
- +10 Energy
Skins
Specter |
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975 Gold |
Specter
"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."