Tribes: Ascend/Sentinel: Difference between revisions

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m (Added the new unlockables)
(Added armor upgrades and specter skin.)
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|icon = [[Image:Sentinel.png|94px]]
|icon = [[Image:Sentinel.png|94px]]
}}
}}
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Amred with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.
The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.




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'''XP''': 7,200
'''XP''': 7,200
== Armor Upgrades ==
=== Sentinel MK I ===
:-25% Regeneration delay
:
:+10% Run speed
:
:+25% Health Regeneration rate
:
:+100 Health
:
:+10 Energy
== Skins==
{| class="wikitable"
! Specter
|-
|[[Image:TA_Skin_Sentinel_Specter.png|100px]]
|-
|975 Gold
|}
'''Specter'''
''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."''

Revision as of 15:51, 18 September 2012

Sentinel
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost



The Sentinel is a defensive sniper, with slow rate of fire but decent stopping power. Armed with its Claymores and Sensor Jammer, the Sentinel adds great flexibility to any base defense.


Cost to Unlock

Tribes Gold: 160

XP: 7,200

Armor Upgrades

Sentinel MK I

-25% Regeneration delay
+10% Run speed
+25% Health Regeneration rate
+100 Health
+10 Energy

Skins

Specter
975 Gold

Specter

"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."