Tribes: Ascend/Rhino SMG: Difference between revisions

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m (Added hitbox size)
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|lockondistance    =
|projectilespeed    = 420 m/s
|projectilespeed    = 420 m/s
|projectilelivetime =  
|projectilelivetime = 1 second
|projectilehitbox  = 1 meter
|falloffrange      =
|falloffrange      =
|splashradius      =  
|splashradius      =  
|clipsize          = 26 (30)
|clipsize          = 26
|clipsizeupgrade    = 30
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Revision as of 00:56, 21 September 2012

Rhino SMG

Loadout/Class Infiltrator
Slot Primary
Type Bullet
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 26 (30)
Ammo 182 (234/290)
Upgrades
Upgrade 1 +52 ammo
Upgrade 2 +4 clip size
Upgrade 3 +52 ammo
Upgrade 4 -15% reload time
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"A silenced SMG, the Rhino has a low report, revealing the Infiltrator from stealth for only a few seconds when fired."


The Rhino SMG is the default primary weapon for the Infiltrator.

Damage Table

Below are the damage values for the Rhino SMG.

Base Damage
Base Damage 70
Beowulf 0
Deployables 70
Generator 56
Grav Cycle 0
Player 70
Sensor 0
Shrike 45
Turret 0
Falloff Damage 49 - 70

Inheritence

The Rhino SMG does not inherit the player's velocity.