Tribes: Ascend/Pathfinder: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Energy recharge)
m (Changed quote to match the new one in-game)
Line 20: Line 20:
}}
}}


''"Pathfinders have amazing speed and mobility, making exellent flag cappers. The addition of the Impact Nitron, which can knock flags from enemy hands, makes pathfinders solid chasers as well."''
''"Pathfinders have amazing speed, making excellent flag cappers and chasers."''





Revision as of 16:12, 25 September 2012

Pathfinder
<slider image1="" image2="" />Screenshot from class selection page
General Information
Armor Light




Cost




"Pathfinders have amazing speed, making excellent flag cappers and chasers."


The Pathfinder is a light armor class that is primarily used for capturing and chasing the flag. The Impact and Compact Nitrons allow the boost the player's speed, as well as force the enemy to drop the flag, and the Thrust pack gives the Pathfinder another method for increasing their speed.

Cost to Unlock

Gold: Free

XP: Free

Mastery Cost: 15,000 XP

Armor Upgrades

Pathfinder MK I

-25% Regeneration delay
+10 Energy
+25% Health Regeneration rate
+100 Health
-10% Mass

Skins

Freerunner
975 Gold

Freerunner

"Free traders are the lifeblood of tribal commerce. Traders have to be tough and strong, the weak ones vanish, victim to pirates or tribal raiders. Freerunners take on the most difficult and dangerous trade routes, seeing their goods to the far edge of the Wilderzone."