Tribes: Ascend/Motion Mine

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Motion Mine

Loadout/Class Sentinel
Slot Belt
Type Mine
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 0.4 m/s
Projectile Hitbox 0.84 meters
Splash Radius 8 meters (8.8 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 120
XP 10,500
Mastery Cost (XP) 3,750


"The Motion Mine detonates in a 360 degree radius, but only on enemies traveling over 120kph. It has a slightly smaller range than a Claymore, but covers a larger area."


The Motion Mine is an unlockable belt item for the Sentinel. The Motion Mine will only detonate when a player gets within range while moving faster than 120 km/h.


Damage Table

Below are the damage values for the Motion Mine.

Base Damage 20% vs Armored
Base Damage 700 700
Beowulf 350 437
Deployables 700 700
Generator 875 875
Grav Cycle 350 437
Player 700 700
Sensor 350 437
Shrike 1,400 1,750
Turret 350 437
Splash Damage 700 875

Inheritence

The Motion Mine has a 20% speed inheritence with a base speed of 0.4 m/s, and a maximum speed of 0.4 m/s, regardless of the inherited speed.

Kick Strength

The Motion Mine has an impulse strength of 85,000 m/s applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Motion Mine is named the Armored Claymore.

Special Accolades

The following accolades can be earned with the Motion Mine.

Explosive Spree Demolitions Expert Hurt Locker Air Mail