Tribes: Ascend/Frag Grenade: Difference between revisions

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|title              = Frag Grenade
|title              = Frag Grenade
|image              = [[Image:TA_Item_FragGren.png|290px]]
|image              = [[Image:TA_Item_FragGren.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Belt
|slot              = Belt
|type              = Grenade
|type              = Grenade
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|projectilespeed    = 28 m/s
|projectilespeed    = 28 m/s
|projectilelivetime = 8 seconds
|projectilelivetime = 8 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 10.4 meters
|splashradius      = 12 meters
|ammo              = 1
|ammo              = 2
|ammoupgrade        = 2
|ammoupgrade        =  
|upgrade1          = +1 ammo
|upgrade1          =  
|upgrade2          = +10% radius
|upgrade2          =  
|upgrade3          = +20% damage versus armored
|upgrade3          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 7,500
|mastery            = Unlocked
}}
}}


''"The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective."''
''"The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective. +50% vehicle damage."''




The '''Frag Grenade''' is the default belt item for the [[Tribes:_Ascend/Doombringer|Doombringer]].
The '''Frag Grenade''' is the default belt item for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Frag Grenade.
Below are the damage values for the Frag Grenade.
<!--
<!--
1.5x multiplier on gens
    m_fMinDamagePct=0.50
2.5x multiplier on shrikes
    m_fDamageMultiplierAgainstArmor=2.0
    m_fDamageMultiplierAgainstGenerators=2.0
    m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
    m_fDamageMultiplierAgainstShrike=1.50
     m_fDamageMultiplierAgainstBeowulf=1.50
     m_fDamageMultiplierAgainstBeowulf=1.50
     m_fDamageMultiplierAgainstGravCycle=1.50
     m_fDamageMultiplierAgainstGravCycle=1.50
     m_fDamageMultiplierAgainstBaseTurrets=3.0
     m_fDamageMultiplierAgainstBaseTurrets=2.0
     m_fDamageMultiplierAgainstBaseSensors=3.0
     m_fDamageMultiplierAgainstBaseSensors=2.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Base Damage || style="text-align:center;"| 950
|-
|-
|Beowulf || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Beowulf || style="text-align:center;"| 1,425
|-
|-
|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Deployables || style="text-align:center;"| 950
|-
|-
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Generator || style="text-align:center;"| 1,900
|-
|-
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Grav Cycle || style="text-align:center;"| 1,425
|-
|-
|Player || style="text-align:center;"| 900 || style="text-align:center;"| 900
|Player || style="text-align:center;"| 950
|-
|-
|Sensor || style="text-align:center;"| 2,700 || style="text-align:center;"| 3,240
|Sensor || style="text-align:center;"| 1,900
|-
|-
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|Shrike || style="text-align:center;"| 1,425
|-
|-
|Turret || style="text-align:center;"| 2,700 || style="text-align:center;"| 3,240
|Turret || style="text-align:center;"| 1,900
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 900 || style="text-align:center;"| 360 - 1,080
|Splash Damage || style="text-align:center;"| 475 - 950
|-
|-
|}
|}
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== Kick Strength ==
== Kick Strength ==
The Frag Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.
The Frag Grenade has an impulse strength of 85,000 uu applied to players hit by its blast.


== Trivia ==
== Trivia ==
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|[[Image:Air_mail.png]]
|[[Image:Air_mail.png]]
|}
|}
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}
<!--
<!--
TrProj_Grenade
TrProj_Grenade

Latest revision as of 00:56, 11 January 2016

Frag Grenade

Loadout/Class Heavy Armor
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.4 meters
Splash Radius 12 meters
Ammo 2
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective. +50% vehicle damage."


The Frag Grenade is the default belt item for the Heavy Armor.

Damage Table

Below are the damage values for the Frag Grenade.

Base Damage
Base Damage 950
Beowulf 1,425
Deployables 950
Generator 1,900
Grav Cycle 1,425
Player 950
Sensor 1,900
Shrike 1,425
Turret 1,900
Splash Damage 475 - 950

Inheritence

The Frag Grenade has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed.

Kick Strength

The Frag Grenade has an impulse strength of 85,000 uu applied to players hit by its blast.

Trivia

  • Internally, the Frag Grenade is named Grenade.

Special Accolades

The following accolades can be earned with the Frag Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail